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authorJason Ekstrand <[email protected]>2015-10-08 15:59:56 -0700
committerJason Ekstrand <[email protected]>2015-10-19 08:47:03 -0700
commit16619477bc800d32b5bf2f38dd544960cf66c284 (patch)
tree561532a5ba668a0712c81541fad5a541d39245af /src/mesa/main
parent5d4bc5ec1339fcdafae957e3473f3c2c9931bb23 (diff)
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e9d8ea42bce..9ca6deaabb6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1859,24 +1859,6 @@ typedef enum
/**
- * \brief Layout qualifiers for gl_FragDepth.
- *
- * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
- * a layout qualifier.
- *
- * \see enum ir_depth_layout
- */
-enum gl_frag_depth_layout
-{
- FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
- FRAG_DEPTH_LAYOUT_ANY,
- FRAG_DEPTH_LAYOUT_GREATER,
- FRAG_DEPTH_LAYOUT_LESS,
- FRAG_DEPTH_LAYOUT_UNCHANGED
-};
-
-
-/**
* Base class for any kind of program object
*/
struct gl_program