diff options
author | Jason Ekstrand <[email protected]> | 2015-10-08 15:59:56 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-19 08:47:03 -0700 |
commit | 16619477bc800d32b5bf2f38dd544960cf66c284 (patch) | |
tree | 561532a5ba668a0712c81541fad5a541d39245af /src/mesa/main | |
parent | 5d4bc5ec1339fcdafae957e3473f3c2c9931bb23 (diff) |
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e9d8ea42bce..9ca6deaabb6 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1859,24 +1859,6 @@ typedef enum /** - * \brief Layout qualifiers for gl_FragDepth. - * - * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with - * a layout qualifier. - * - * \see enum ir_depth_layout - */ -enum gl_frag_depth_layout -{ - FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ - FRAG_DEPTH_LAYOUT_ANY, - FRAG_DEPTH_LAYOUT_GREATER, - FRAG_DEPTH_LAYOUT_LESS, - FRAG_DEPTH_LAYOUT_UNCHANGED -}; - - -/** * Base class for any kind of program object */ struct gl_program |