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authorMatt Turner <[email protected]>2015-11-23 16:23:29 -0800
committerMatt Turner <[email protected]>2015-11-24 13:27:20 -0800
commit0ce370a84b1c9381b34769dc4958e0ef413502f6 (patch)
tree0fd0f5063cf13b7061c9820d4a21ec380020d05b /src/mesa/main
parent47b3a0d23504de43ce2dc028e84037f7cd89bd89 (diff)
mesa: Use unreachable() instead of a default case.
(And add an unreachable() in one place that didn't have a default case)
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/shaderobj.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index be80752d7f2..53836f131fb 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -127,8 +127,7 @@ _mesa_shader_enum_to_shader_stage(GLenum v)
case GL_COMPUTE_SHADER:
return MESA_SHADER_COMPUTE;
default:
- assert(0 && "bad value in _mesa_shader_enum_to_shader_stage()");
- return MESA_SHADER_VERTEX;
+ unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
}
}
@@ -159,7 +158,6 @@ static inline gl_shader_stage
_mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
{
switch (subuniform) {
- default:
case GL_VERTEX_SUBROUTINE_UNIFORM:
return MESA_SHADER_VERTEX;
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
@@ -173,6 +171,7 @@ _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
return MESA_SHADER_TESS_EVAL;
}
+ unreachable("not reached");
}
static inline gl_shader_stage
@@ -192,13 +191,13 @@ _mesa_shader_stage_from_subroutine(GLenum subroutine)
case GL_TESS_EVALUATION_SUBROUTINE:
return MESA_SHADER_TESS_EVAL;
}
+ unreachable("not reached");
}
static inline GLenum
_mesa_shader_stage_to_subroutine(gl_shader_stage stage)
{
switch (stage) {
- default:
case MESA_SHADER_VERTEX:
return GL_VERTEX_SUBROUTINE;
case MESA_SHADER_GEOMETRY:
@@ -212,13 +211,13 @@ _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE;
}
+ unreachable("not reached");
}
static inline GLenum
_mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
{
switch (stage) {
- default:
case MESA_SHADER_VERTEX:
return GL_VERTEX_SUBROUTINE_UNIFORM;
case MESA_SHADER_GEOMETRY:
@@ -232,6 +231,7 @@ _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
}
+ unreachable("not reached");
}
extern bool