summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
diff options
context:
space:
mode:
authorZoë Blade <[email protected]>2015-04-22 11:33:17 +0100
committerFrancisco Jerez <[email protected]>2015-04-27 17:28:29 +0300
commit05e7f7f4388bde882b7ce74124000a4d435affff (patch)
tree9a7c7ea02152900a03fc6662aa60a7b8f79dad06 /src/mesa/main
parente17dc004fd96e589e92ee64deeb45339af4bf671 (diff)
Fix a few typos
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/context.c2
-rw-r--r--src/mesa/main/ffvertex_prog.c2
-rw-r--r--src/mesa/main/formats.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index adf64976e5e..f36fb8dd66c 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -936,7 +936,7 @@ alloc_dispatch_table(void)
{
/* Find the larger of Mesa's dispatch table and libGL's dispatch table.
* In practice, this'll be the same for stand-alone Mesa. But for DRI
- * Mesa we do this to accomodate different versions of libGL and various
+ * Mesa we do this to accommodate different versions of libGL and various
* DRI drivers.
*/
GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index edf7e339087..7fdd9bab6ff 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1657,7 +1657,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
struct gl_vertex_program *prog;
struct state_key key;
- /* Grab all the relevent state and put it in a single structure:
+ /* Grab all the relevant state and put it in a single structure:
*/
make_state_key(ctx, &key);
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index 2bc8bcad90b..8af44e90520 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -811,7 +811,7 @@ _mesa_format_image_size(mesa_format format, GLsizei width,
/**
* Same as _mesa_format_image_size() but returns a 64-bit value to
- * accomodate very large textures.
+ * accommodate very large textures.
*/
uint64_t
_mesa_format_image_size64(mesa_format format, GLsizei width,