diff options
author | Ian Romanick <[email protected]> | 2012-12-14 19:00:32 -0800 |
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committer | Ian Romanick <[email protected]> | 2013-01-18 17:35:33 -0800 |
commit | f59a3a0fe2c6ae7d2e29da7b6185039ba0a03079 (patch) | |
tree | c74b44b3e067fb1abbbf6196899a7981ebd68772 /src/mesa/main | |
parent | 8ef3c83ffe538d09380baaac5c3cd86a9f97ca47 (diff) |
mesa: Array uniform name length includes length of [0]
This is required by OpenGL ES 3.0 and desktop OpenGL 4.2. Previous
version were ambiguous. This also matches the behavior of NVIDIA's
closed-source driver (version 304.64).
Fixed gles3conformance test uniform_buffer_object_getactiveuniformsiv
and uniform_buffer_object_structure_and_array_element_names (on my
in-progress branch that fixes a bunch of other stuff...YMMV).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index ec08ed48b40..f0ab0f07996 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -122,6 +122,16 @@ _mesa_GetActiveUniformsiv(GLuint program, case GL_UNIFORM_NAME_LENGTH: params[i] = strlen(uni->name) + 1; + + /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0 + * spec says: + * + * "If the active uniform is an array, the uniform name returned + * in name will always be the name of the uniform array appended + * with "[0]"." + */ + if (uni->array_elements != 0) + params[i] += 3; break; case GL_UNIFORM_BLOCK_INDEX: |