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authorMatt Turner <[email protected]>2016-02-27 16:38:26 -0800
committerMatt Turner <[email protected]>2016-03-01 11:41:29 -0800
commitf3b68fc5fc806cbfd5e7d79b8679fd2bcbae71f4 (patch)
treecbe1d0d2b7c42785b1f764c6830dcd869d6c410b /src/mesa/main
parent1a80ca22fef420142d128f98bb3a04a5d9c46bf9 (diff)
glsl: Initialize gl_shader_program::EmptyUniformLocations.
Commit 65dfb30 added exec_list EmptyUniformLocations, but only initialized the list if ARB_explicit_uniform_location was enabled, leading to crashes if the extension was not available. Cc: "11.2" <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/shaderobj.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 203ccef7fc4..9a4eb6b56fd 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -240,6 +240,8 @@ init_shader_program(struct gl_shader_program *prog)
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
+ exec_list_make_empty(&prog->EmptyUniformLocations);
+
prog->InfoLog = ralloc_strdup(prog, "");
}