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authorBrian Paul <[email protected]>2009-10-21 19:55:44 -0600
committerBrian Paul <[email protected]>2009-10-21 19:55:44 -0600
commite4c700dbbf2a802f32bf62256c801105998c3729 (patch)
tree5929e808cd77e8f5dc5aeb36f019a0a21b6016b8 /src/mesa/main
parentfa3046431a0da5990043fd4856602b0ba57ff9af (diff)
mesa: added MESA_FORMAT_X8_Z24 format
24-bit Z in 32-bit pixel. We could probably use the MESA_FORMAT_S8_Z24 format but this there's a few places where we explicitly don't want stencil. This format may go away at some point in the future.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/formats.c13
-rw-r--r--src/mesa/main/formats.h1
-rw-r--r--src/mesa/main/texfetch.c7
-rw-r--r--src/mesa/main/texstore.c36
4 files changed, 57 insertions, 0 deletions
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index 2924ab69cc4..45ac39a8189 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -291,6 +291,14 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
+ MESA_FORMAT_X8_Z24, /* Name */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
MESA_FORMAT_Z32, /* Name */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
@@ -873,6 +881,11 @@ _mesa_format_to_type_and_comps(gl_format format,
*comps = 1;
return;
+ case MESA_FORMAT_X8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
case MESA_FORMAT_Z32:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h
index 30915bfe4b2..f8b4a6cdf4a 100644
--- a/src/mesa/main/formats.h
+++ b/src/mesa/main/formats.h
@@ -76,6 +76,7 @@ typedef enum
MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_S8, /* SSSS SSSS */
/*@}*/
diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c
index c50219521bc..e6e28aef196 100644
--- a/src/mesa/main/texfetch.c
+++ b/src/mesa/main/texfetch.c
@@ -523,6 +523,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
store_texel_z16
},
{
+ MESA_FORMAT_X8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
MESA_FORMAT_Z32,
fetch_texel_1d_f_z32,
fetch_texel_2d_f_z32,
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 604f6c462a2..d0d42503524 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1048,6 +1048,41 @@ _mesa_texstore_z32(TEXSTORE_PARAMS)
return GL_TRUE;
}
+
+/**
+ * Store a 24-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLuint texelBytes = 4;
+
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_X8_Z24);
+
+ {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, (GLuint *) dstRow,
+ depthScale, srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
#define STRIDE_3D 0
/**
@@ -3009,6 +3044,7 @@ texstore_funcs[MESA_FORMAT_COUNT] =
{ MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
{ MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
{ MESA_FORMAT_Z16, _mesa_texstore_z16 },
+ { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
{ MESA_FORMAT_Z32, _mesa_texstore_z32 },
{ MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ },
{ MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },