diff options
author | Brian Paul <[email protected]> | 2003-10-22 22:59:07 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-10-22 22:59:07 +0000 |
commit | c5b1e81de48de5d8830bf5d92ff767ad1985e46e (patch) | |
tree | 169c3c09cdc4e69badfb46540db39439bc2d0ef4 /src/mesa/main | |
parent | 15c37348a5d47ece17ffef38978aa8253363e6ee (diff) |
Initial work for bounds checking of vertex arrays and vertex buffer objects.
Only glDrawArrays() done so far.
Simplified glVertex/Color/etcPointer functions.
Misc casts added here and there.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_validate.c | 85 | ||||
-rw-r--r-- | src/mesa/main/arbprogram.c | 2 | ||||
-rw-r--r-- | src/mesa/main/get.c | 16 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 6 | ||||
-rw-r--r-- | src/mesa/main/nvprogram.c | 2 | ||||
-rw-r--r-- | src/mesa/main/varray.c | 315 |
6 files changed, 229 insertions, 197 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 945f68c1741..23a8012a30c 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -26,6 +26,7 @@ #include "glheader.h" #include "api_validate.h" #include "context.h" +#include "image.h" /* for _mesa_sizeof_type() */ #include "imports.h" #include "mtypes.h" #include "state.h" @@ -112,14 +113,40 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, } +/** + * Helper routine for validating vertex array data to be sure the given + * element lies within the legal range (i.e. vertex buffer object). + */ +static INLINE GLboolean +validate(GLcontext *ctx, GLint attribArray, + const struct gl_client_array *array, GLint element) +{ + if (ctx->VertexProgram.Enabled + && attribArray >= 0 + && ctx->Array.VertexAttrib[attribArray].Enabled) { + if (element >= ctx->Array.VertexAttrib[attribArray]._MaxElement) + return GL_FALSE; + } + else if (array && array->Enabled) { + if (element >= array->_MaxElement) + return GL_FALSE; + } + return GL_TRUE; +} + +/** + * Called from the tnl module to error check the function parameters and + * verify that we really can draw something. + */ GLboolean _mesa_validate_DrawArrays(GLcontext *ctx, GLenum mode, GLint start, GLsizei count) { + GLint i; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (count<0) { + if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); return GL_FALSE; } @@ -132,9 +159,57 @@ _mesa_validate_DrawArrays(GLcontext *ctx, if (ctx->NewState) _mesa_update_state( ctx ); - if (ctx->Array.Vertex.Enabled - || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled)) - return GL_TRUE; - else + /* Either the conventional vertex position array, or the 0th + * generic vertex attribute array is required to be enabled. + */ + if (ctx->VertexProgram.Enabled + && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) { + if (start + count >= ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement) + return GL_FALSE; + } + else if (ctx->Array.Vertex.Enabled) { + if (start + count >= ctx->Array.Vertex._MaxElement) + return GL_FALSE; + } + else { + /* no vertex position array! */ + return GL_FALSE; + } + + /* + * OK, now check all the other enabled arrays to be sure the elements + * are in bounds. + */ + if (!validate(ctx, VERT_ATTRIB_WEIGHT, NULL, start + count)) + return GL_FALSE; + + if (!validate(ctx, VERT_ATTRIB_NORMAL, &ctx->Array.Normal, start + count)) + return GL_FALSE; + + if (!validate(ctx, VERT_ATTRIB_COLOR0, &ctx->Array.Color, start + count)) + return GL_FALSE; + + if (!validate(ctx, VERT_ATTRIB_COLOR1, &ctx->Array.SecondaryColor, start + count)) + return GL_FALSE; + + if (!validate(ctx, VERT_ATTRIB_FOG, &ctx->Array.FogCoord, start + count)) + return GL_FALSE; + + if (!validate(ctx, VERT_ATTRIB_SIX, NULL, start + count)) return GL_FALSE; + + if (!validate(ctx, VERT_ATTRIB_SEVEN, &ctx->Array.FogCoord, start + count)) + return GL_FALSE; + + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) + if (!validate(ctx, VERT_ATTRIB_TEX0 + i, &ctx->Array.TexCoord[i], start + count)) + return GL_FALSE; + + if (!validate(ctx, -1, &ctx->Array.Index, start + count)) + return GL_FALSE; + + if (!validate(ctx, -1, &ctx->Array.EdgeFlag, start + count)) + return GL_FALSE; + + return GL_TRUE; } diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c index 5102758656a..56aa6152630 100644 --- a/src/mesa/main/arbprogram.c +++ b/src/mesa/main/arbprogram.c @@ -178,7 +178,7 @@ _mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer) return; } - *pointer = ctx->Array.VertexAttrib[index].Ptr;; + *pointer = (GLvoid *) ctx->Array.VertexAttrib[index].Ptr;; } diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index d2d5b7892e2..b01b581ef36 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -6295,28 +6295,28 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params ) switch (pname) { case GL_VERTEX_ARRAY_POINTER: - *params = ctx->Array.Vertex.Ptr; + *params = (GLvoid *) ctx->Array.Vertex.Ptr; break; case GL_NORMAL_ARRAY_POINTER: - *params = ctx->Array.Normal.Ptr; + *params = (GLvoid *) ctx->Array.Normal.Ptr; break; case GL_COLOR_ARRAY_POINTER: - *params = ctx->Array.Color.Ptr; + *params = (GLvoid *) ctx->Array.Color.Ptr; break; case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT: - *params = ctx->Array.SecondaryColor.Ptr; + *params = (GLvoid *) ctx->Array.SecondaryColor.Ptr; break; case GL_FOG_COORDINATE_ARRAY_POINTER_EXT: - *params = ctx->Array.FogCoord.Ptr; + *params = (GLvoid *) ctx->Array.FogCoord.Ptr; break; case GL_INDEX_ARRAY_POINTER: - *params = ctx->Array.Index.Ptr; + *params = (GLvoid *) ctx->Array.Index.Ptr; break; case GL_TEXTURE_COORD_ARRAY_POINTER: - *params = ctx->Array.TexCoord[clientUnit].Ptr; + *params = (GLvoid *) ctx->Array.TexCoord[clientUnit].Ptr; break; case GL_EDGE_FLAG_ARRAY_POINTER: - *params = ctx->Array.EdgeFlag.Ptr; + *params = (GLvoid *) ctx->Array.EdgeFlag.Ptr; break; case GL_FEEDBACK_BUFFER_POINTER: *params = ctx->Feedback.Buffer; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2b51a4168a0..2692cbb7e31 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1289,13 +1289,15 @@ struct gl_client_array { GLenum Type; GLsizei Stride; /**< user-specified stride */ GLsizei StrideB; /**< actual stride in bytes */ - GLubyte *Ptr; - GLuint Flags; + const GLubyte *Ptr; GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */ GLboolean Normalized; /**< GL_ARB_vertex_program */ /**< GL_ARB_vertex_buffer_object */ struct gl_buffer_object *BufferObj; + GLuint _MaxElement; + + GLuint Flags; }; diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c index e51a8c24b19..65ce7ca6526 100644 --- a/src/mesa/main/nvprogram.c +++ b/src/mesa/main/nvprogram.c @@ -484,7 +484,7 @@ _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) return; } - *pointer = ctx->Array.VertexAttrib[index].Ptr;; + *pointer = (GLvoid *) ctx->Array.VertexAttrib[index].Ptr;; } diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index c03415fdcf8..ddd04b4c81c 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -34,9 +34,53 @@ #include "varray.h" +#ifndef GL_BOOLEAN +#define GL_BOOLEAN 0x9999 +#endif + + +/** + * Update the fields of a vertex array structure. + * We need to do a few special things for arrays that live in + * vertex buffer objects. + */ +static void +update_array(GLcontext *ctx, struct gl_client_array *array, + GLuint dirtyFlag, GLsizei elementSize, + GLint size, GLenum type, + GLsizei stride, GLboolean normalized, const GLvoid *ptr) +{ + array->Size = size; + array->Type = type; + array->Stride = stride; + array->StrideB = stride ? stride : elementSize; + array->Normalized = normalized; + array->Ptr = (const GLubyte *) ptr; +#if FEATURE_ARB_vertex_buffer_object + array->BufferObj->RefCount--; + /* XXX free buffer object if RefCount == 0 ? */ + array->BufferObj = ctx->Array.ArrayBufferObj; + array->BufferObj->RefCount++; + /* Compute the index of the last array element that's inside the buffer. + * Later in glDrawArrays we'll check if start + count > _MaxElement to + * be sure we won't go out of bounds. + */ + if (ctx->Array.ArrayBufferObj->Name) + array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size + - (GLsizeiptrARB) array->Ptr) / array->StrideB; + else +#endif + array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ + + ctx->NewState |= _NEW_ARRAY; + ctx->Array.NewState |= dirtyFlag; +} + + void GLAPIENTRY _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -56,34 +100,24 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) /* always need to check that <type> is legal */ switch (type) { case GL_SHORT: - ctx->Array.Vertex.StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_INT: - ctx->Array.Vertex.StrideB = size * sizeof(GLint); + elementSize = size * sizeof(GLint); break; case GL_FLOAT: - ctx->Array.Vertex.StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.Vertex.StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" ); return; } - if (stride) - ctx->Array.Vertex.StrideB = stride; - - ctx->Array.Vertex.Size = size; - ctx->Array.Vertex.Type = type; - ctx->Array.Vertex.Stride = stride; - ctx->Array.Vertex.Ptr = (GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.Vertex.BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_VERTEX; + update_array(ctx, &ctx->Array.Vertex, _NEW_ARRAY_VERTEX, + elementSize, size, type, stride, GL_FALSE, ptr); if (ctx->Driver.VertexPointer) ctx->Driver.VertexPointer( ctx, size, type, stride, ptr ); @@ -93,6 +127,7 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) void GLAPIENTRY _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -107,36 +142,27 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) switch (type) { case GL_BYTE: - ctx->Array.Normal.StrideB = 3 * sizeof(GLbyte); + elementSize = 3 * sizeof(GLbyte); break; case GL_SHORT: - ctx->Array.Normal.StrideB = 3 * sizeof(GLshort); + elementSize = 3 * sizeof(GLshort); break; case GL_INT: - ctx->Array.Normal.StrideB = 3 * sizeof(GLint); + elementSize = 3 * sizeof(GLint); break; case GL_FLOAT: - ctx->Array.Normal.StrideB = 3 * sizeof(GLfloat); + elementSize = 3 * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.Normal.StrideB = 3 * sizeof(GLdouble); + elementSize = 3 * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" ); return; } - if (stride) - ctx->Array.Normal.StrideB = stride; - ctx->Array.Normal.Size = 3; - ctx->Array.Normal.Type = type; - ctx->Array.Normal.Stride = stride; - ctx->Array.Normal.Ptr = (GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.Normal.BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_NORMAL; + update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL, + elementSize, 3, type, stride, GL_FALSE, ptr); if (ctx->Driver.NormalPointer) ctx->Driver.NormalPointer( ctx, type, stride, ptr ); @@ -146,6 +172,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) void GLAPIENTRY _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -153,7 +180,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" ); return; } - if (stride<0) { + if (stride < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" ); return; } @@ -164,46 +191,36 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) switch (type) { case GL_BYTE: - ctx->Array.Color.StrideB = size * sizeof(GLbyte); + elementSize = size * sizeof(GLbyte); break; case GL_UNSIGNED_BYTE: - ctx->Array.Color.StrideB = size * sizeof(GLubyte); + elementSize = size * sizeof(GLubyte); break; case GL_SHORT: - ctx->Array.Color.StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_UNSIGNED_SHORT: - ctx->Array.Color.StrideB = size * sizeof(GLushort); + elementSize = size * sizeof(GLushort); break; case GL_INT: - ctx->Array.Color.StrideB = size * sizeof(GLint); + elementSize = size * sizeof(GLint); break; case GL_UNSIGNED_INT: - ctx->Array.Color.StrideB = size * sizeof(GLuint); + elementSize = size * sizeof(GLuint); break; case GL_FLOAT: - ctx->Array.Color.StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.Color.StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" ); return; } - if (stride) - ctx->Array.Color.StrideB = stride; - - ctx->Array.Color.Size = size; - ctx->Array.Color.Type = type; - ctx->Array.Color.Stride = stride; - ctx->Array.Color.Ptr = (GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.Color.BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_COLOR0; + update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0, + elementSize, size, type, stride, GL_FALSE, ptr); if (ctx->Driver.ColorPointer) ctx->Driver.ColorPointer( ctx, size, type, stride, ptr ); @@ -213,6 +230,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) void GLAPIENTRY _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) { + GLint elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -223,28 +241,18 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) switch (type) { case GL_FLOAT: - ctx->Array.FogCoord.StrideB = sizeof(GLfloat); + elementSize = sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.FogCoord.StrideB = sizeof(GLdouble); + elementSize = sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" ); return; } - if (stride) - ctx->Array.FogCoord.StrideB = stride; - - ctx->Array.FogCoord.Size = 1; - ctx->Array.FogCoord.Type = type; - ctx->Array.FogCoord.Stride = stride; - ctx->Array.FogCoord.Ptr = (GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.FogCoord.BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_FOGCOORD; + update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD, + elementSize, 1, type, stride, GL_FALSE, ptr); if (ctx->Driver.FogCoordPointer) ctx->Driver.FogCoordPointer( ctx, type, stride, ptr ); @@ -254,6 +262,7 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) void GLAPIENTRY _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -264,37 +273,27 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) switch (type) { case GL_UNSIGNED_BYTE: - ctx->Array.Index.StrideB = sizeof(GLubyte); + elementSize = sizeof(GLubyte); break; case GL_SHORT: - ctx->Array.Index.StrideB = sizeof(GLshort); + elementSize = sizeof(GLshort); break; case GL_INT: - ctx->Array.Index.StrideB = sizeof(GLint); + elementSize = sizeof(GLint); break; case GL_FLOAT: - ctx->Array.Index.StrideB = sizeof(GLfloat); + elementSize = sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.Index.StrideB = sizeof(GLdouble); + elementSize = sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" ); return; } - if (stride) - ctx->Array.Index.StrideB = stride; - - ctx->Array.Index.Size = 1; - ctx->Array.Index.Type = type; - ctx->Array.Index.Stride = stride; - ctx->Array.Index.Ptr = (GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.Index.BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_INDEX; + update_array(ctx, &ctx->Array.Index, _NEW_ARRAY_INDEX, + elementSize, 1, type, stride, GL_FALSE, ptr); if (ctx->Driver.IndexPointer) ctx->Driver.IndexPointer( ctx, type, stride, ptr ); @@ -305,6 +304,7 @@ void GLAPIENTRY _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -323,46 +323,36 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, switch (type) { case GL_BYTE: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLbyte); + elementSize = size * sizeof(GLbyte); break; case GL_UNSIGNED_BYTE: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLubyte); + elementSize = size * sizeof(GLubyte); break; case GL_SHORT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_UNSIGNED_SHORT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLushort); + elementSize = size * sizeof(GLushort); break; case GL_INT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLint); + elementSize = size * sizeof(GLint); break; case GL_UNSIGNED_INT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLuint); + elementSize = size * sizeof(GLuint); break; case GL_FLOAT: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.SecondaryColor.StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" ); return; } - if (stride) - ctx->Array.SecondaryColor.StrideB = stride; - - ctx->Array.SecondaryColor.Size = 3; /* hardwire */ - ctx->Array.SecondaryColor.Type = type; - ctx->Array.SecondaryColor.Stride = stride; - ctx->Array.SecondaryColor.Ptr = (GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.SecondaryColor.BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_COLOR1; + update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1, + elementSize, size, type, stride, GL_FALSE, ptr); if (ctx->Driver.SecondaryColorPointer) ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr ); @@ -373,8 +363,9 @@ void GLAPIENTRY _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + GLint elementSize; GET_CURRENT_CONTEXT(ctx); - GLuint texUnit = ctx->Array.ActiveTexture; + const GLuint unit = ctx->Array.ActiveTexture; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (size < 1 || size > 4) { @@ -388,39 +379,29 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) _mesa_debug(ctx, "glTexCoordPointer(unit %u sz %d type %s stride %d)\n", - texUnit, size, _mesa_lookup_enum_by_nr( type ), stride); + unit, size, _mesa_lookup_enum_by_nr( type ), stride); /* always need to check that <type> is legal */ switch (type) { case GL_SHORT: - ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_INT: - ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLint); + elementSize = size * sizeof(GLint); break; case GL_FLOAT: - ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.TexCoord[texUnit].StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" ); return; } - if (stride) - ctx->Array.TexCoord[texUnit].StrideB = stride; - - ctx->Array.TexCoord[texUnit].Size = size; - ctx->Array.TexCoord[texUnit].Type = type; - ctx->Array.TexCoord[texUnit].Stride = stride; - ctx->Array.TexCoord[texUnit].Ptr = (GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.TexCoord[texUnit].BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_TEXCOORD(texUnit); + update_array(ctx, &ctx->Array.TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit), + elementSize, size, type, stride, GL_FALSE, ptr); if (ctx->Driver.TexCoordPointer) ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr ); @@ -428,24 +409,18 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, void GLAPIENTRY -_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *vptr) +_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) { GET_CURRENT_CONTEXT(ctx); - const GLboolean *ptr = (GLboolean *)vptr; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (stride<0) { + if (stride < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" ); return; } - ctx->Array.EdgeFlag.Stride = stride; - ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean); - ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.EdgeFlag.BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_EDGEFLAG; + + update_array(ctx, &ctx->Array.EdgeFlag, _NEW_ARRAY_EDGEFLAG, + sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr); if (ctx->Driver.EdgeFlagPointer) ctx->Driver.EdgeFlagPointer( ctx, stride, ptr ); @@ -457,6 +432,7 @@ void GLAPIENTRY _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -483,34 +459,24 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, /* check for valid 'type' and compute StrideB right away */ switch (type) { case GL_UNSIGNED_BYTE: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLubyte); + elementSize = size * sizeof(GLubyte); break; case GL_SHORT: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_FLOAT: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" ); return; } - if (stride) - ctx->Array.VertexAttrib[index].StrideB = stride; - - ctx->Array.VertexAttrib[index].Stride = stride; - ctx->Array.VertexAttrib[index].Size = size; - ctx->Array.VertexAttrib[index].Type = type; - ctx->Array.VertexAttrib[index].Ptr = (GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.VertexAttrib[index].BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index); + update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, stride, GL_FALSE, ptr); if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); @@ -524,6 +490,7 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) { + GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -551,47 +518,36 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, /* NOTE: more types are supported here than in the NV extension */ switch (type) { case GL_BYTE: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLbyte); + elementSize = size * sizeof(GLbyte); break; case GL_UNSIGNED_BYTE: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLubyte); + elementSize = size * sizeof(GLubyte); break; case GL_SHORT: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLshort); + elementSize = size * sizeof(GLshort); break; case GL_UNSIGNED_SHORT: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLushort); + elementSize = size * sizeof(GLushort); break; case GL_INT: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLint); + elementSize = size * sizeof(GLint); break; case GL_UNSIGNED_INT: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLuint); + elementSize = size * sizeof(GLuint); break; case GL_FLOAT: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLfloat); + elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: - ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLdouble); + elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" ); return; } - if (stride) - ctx->Array.VertexAttrib[index].StrideB = stride; - - ctx->Array.VertexAttrib[index].Stride = stride; - ctx->Array.VertexAttrib[index].Size = size; - ctx->Array.VertexAttrib[index].Type = type; - ctx->Array.VertexAttrib[index].Normalized = normalized; - ctx->Array.VertexAttrib[index].Ptr = (GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object - ctx->Array.VertexAttrib[index].BufferObj = ctx->Array.ArrayBufferObj; -#endif - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index); + update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, stride, normalized, ptr); /* XXX fix if (ctx->Driver.VertexAttribPointer) @@ -660,7 +616,6 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) GET_CURRENT_CONTEXT(ctx); GLboolean tflag, cflag, nflag; /* enable/disable flags */ GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */ - GLenum ctype = 0; /* color type */ GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */ GLint defstride; /* default stride */ @@ -670,9 +625,9 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); f = sizeof(GLfloat); - c = f * ((4*sizeof(GLubyte) + (f-1)) / f); + c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f); - if (stride<0) { + if (stride < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" ); return; } @@ -1047,12 +1002,12 @@ _mesa_init_varray( GLcontext * ctx ) ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA; ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ for (i = 0; i < VERT_ATTRIB_MAX; i++) { - ctx->Array.TexCoord[i].Size = 4; - ctx->Array.TexCoord[i].Type = GL_FLOAT; - ctx->Array.TexCoord[i].Stride = 0; - ctx->Array.TexCoord[i].StrideB = 0; - ctx->Array.TexCoord[i].Ptr = NULL; - ctx->Array.TexCoord[i].Enabled = GL_FALSE; - ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA; + ctx->Array.VertexAttrib[i].Size = 4; + ctx->Array.VertexAttrib[i].Type = GL_FLOAT; + ctx->Array.VertexAttrib[i].Stride = 0; + ctx->Array.VertexAttrib[i].StrideB = 0; + ctx->Array.VertexAttrib[i].Ptr = NULL; + ctx->Array.VertexAttrib[i].Enabled = GL_FALSE; + ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA; } } |