diff options
author | Brian <[email protected]> | 2007-10-26 19:19:09 -0600 |
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committer | Brian <[email protected]> | 2007-10-26 19:19:51 -0600 |
commit | 8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch) | |
tree | 81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/main | |
parent | 789d248558061fe4d65f664d6770a12b90fa2e34 (diff) |
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions.
Previously, this was baked into the fragment/vertex program and couldn't be
readily changed once set.
Now, SamplerUnits[] array indicates which texture unit is to be used for
each sampler variable. These values are set with glUniform1i().
This is extra state that must be passed to the fragment/vertex program
executor at runtime.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/config.h | 1 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 6 |
2 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index cebef1c3832..8c642488454 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -207,6 +207,7 @@ #define MAX_PROGRAM_ADDRESS_REGS 2 #define MAX_UNIFORMS 128 #define MAX_VARYING 8 +#define MAX_SAMPLERS 8 /*@}*/ /** For GL_ARB_vertex_shader */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 514170dbcf0..8adc4e33731 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1901,6 +1901,7 @@ struct gl_program GLbitfield InputsRead; /**< Bitmask of which input regs are read */ GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */ GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ + GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ /** Named parameters, constants, etc. from program text */ @@ -1913,6 +1914,11 @@ struct gl_program /** Vertex program user-defined attributes */ struct gl_program_parameter_list *Attributes; + /** Map from sampler unit to texture unit (set by glUniform1i()) */ + GLubyte SamplerUnits[MAX_SAMPLERS]; + /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ + GLubyte SamplerTargets[MAX_SAMPLERS]; + /** Logical counts */ /*@{*/ GLuint NumInstructions; |