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authorIan Romanick <[email protected]>2013-06-10 10:33:59 -0700
committerIan Romanick <[email protected]>2013-06-12 16:30:06 -0700
commit5097f358419c067a71e96e39764b3bb0a716bdbb (patch)
tree5b84db82f7a16836baf6018ca397ae180f1e75f4 /src/mesa/main
parent4cce4efaa38e95c121343565de5e517345d6a9dd (diff)
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
This will be used in the next commit. NOTE: This is a candidate for stable release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-and-tested-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/uniform_query.cpp2
-rw-r--r--src/mesa/main/uniforms.c2
-rw-r--r--src/mesa/main/uniforms.h6
3 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index ec3104936e4..296f80f17bf 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -235,7 +235,7 @@ validate_uniform_parameters(struct gl_context *ctx,
return false;
}
- _mesa_uniform_split_location_offset(location, loc, array_index);
+ _mesa_uniform_split_location_offset(shProg, location, loc, array_index);
if (*loc >= shProg->NumUserUniformStorage) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 6d79df6835f..17e62403de2 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -538,7 +538,7 @@ _mesa_GetUniformLocation(GLhandleARB programObj, const GLcharARB *name)
if (shProg->UniformStorage[index].block_index != -1)
return -1;
- return _mesa_uniform_merge_location_offset(index, offset);
+ return _mesa_uniform_merge_location_offset(shProg, index, offset);
}
GLuint GLAPIENTRY
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 5ebd5e49a78..d718b0f12e3 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -269,7 +269,8 @@ struct gl_builtin_uniform_desc {
* Combine the uniform's base location and the offset
*/
static inline GLint
-_mesa_uniform_merge_location_offset(unsigned base_location, unsigned offset)
+_mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
+ unsigned base_location, unsigned offset)
{
return (base_location << 16) | offset;
}
@@ -278,7 +279,8 @@ _mesa_uniform_merge_location_offset(unsigned base_location, unsigned offset)
* Separate the uniform base location and parameter offset
*/
static inline void
-_mesa_uniform_split_location_offset(GLint location, unsigned *base_location,
+_mesa_uniform_split_location_offset(const struct gl_shader_program *prog,
+ GLint location, unsigned *base_location,
unsigned *offset)
{
*offset = location & 0xffff;