diff options
author | Tapani Pälli <[email protected]> | 2015-03-12 15:11:04 +0200 |
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committer | Tapani Pälli <[email protected]> | 2015-04-16 07:55:57 +0300 |
commit | 3d1544cc91cad4cca1deb67c82fc7390fe4196f9 (patch) | |
tree | 401dc98ab9a54bba19537cd66ae04e0666df33dd /src/mesa/main | |
parent | 26c0394a964f13d0266b1dcf7283bf21b7bca340 (diff) |
mesa: refactor GetAttribLocation
Use program_resource_location to fetch location.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 0f7804c3f13..cbdcc61dc1a 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -41,6 +41,10 @@ extern "C" { #include "shaderapi.h" } +static GLint +program_resource_location(struct gl_shader_program *shProg, + struct gl_program_resource *res, const char *name); + /** * Declare convenience functions to return resource data in a given type. * Warning! this is not type safe so be *very* careful when using these. @@ -266,31 +270,25 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) return -1; - exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; - foreach_in_list(ir_instruction, node, ir) { - const ir_variable *const var = node->as_variable(); - - /* The extra check against VERT_ATTRIB_GENERIC0 is because - * glGetAttribLocation cannot be used on "conventional" attributes. - * - * From page 95 of the OpenGL 3.0 spec: - * - * "If name is not an active attribute, if name is a conventional - * attribute, or if an error occurs, -1 will be returned." - */ - if (var == NULL - || var->data.mode != ir_var_shader_in - || var->data.location == -1 - || var->data.location < VERT_ATTRIB_GENERIC0) - continue; + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name); - int index = get_matching_index(var, (const char *) name); + if (!res) + return -1; - if (index >= 0) - return var->data.location + index - VERT_ATTRIB_GENERIC0; - } + GLint loc = program_resource_location(shProg, res, name); - return -1; + /* The extra check against against 0 is made because of builtin-attribute + * locations that have offset applied. Function program_resource_location + * can return built-in attribute locations < 0 and glGetAttribLocation + * cannot be used on "conventional" attributes. + * + * From page 95 of the OpenGL 3.0 spec: + * + * "If name is not an active attribute, if name is a conventional + * attribute, or if an error occurs, -1 will be returned." + */ + return (loc >= 0) ? loc : -1; } |