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authorBrian <[email protected]>2007-04-21 15:56:10 -0600
committerBrian <[email protected]>2007-04-21 15:56:10 -0600
commit112e1f2b5ab86626eb9b3de9075e9f165a397e7b (patch)
tree96a46aed07cea45263554fde83300666f147ce83 /src/mesa/main
parente5cf37c1786057252a4db28d4ae75bd24a0e020b (diff)
specularColor.alpha should default to 1, not 0
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/rastpos.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index 4a0c24fdbcc..2d71014a187 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -138,7 +138,7 @@ shade_rastpos(GLcontext *ctx,
COPY_3V(diffuseColor, base[0]);
diffuseColor[3] = CLAMP(
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
- ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0);
foreach (light, &ctx->Light.EnabledList) {
GLfloat attenuation = 1.0;