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author | Martin Peres <[email protected]> | 2015-02-13 18:14:15 +0200 |
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committer | Martin Peres <[email protected]> | 2015-03-25 10:05:45 +0200 |
commit | fc76fac4199f06e26d6c9b4fbb87b85f802b06f3 (patch) | |
tree | bdbd8899320948b0da57a05593f0d51cad208b00 /src/mesa/main | |
parent | 7bd8b48084971b1e0d852136e5436776e8ffb044 (diff) |
main: fix the validation of the number of samples
Maybe this should be the job of the dispatch layer.
v2:
- add the section name and pdf page number of the quote (Laura)
- OpenGL 3.0 core does not exist, get rid of "core"
Signed-off-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/multisample.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c index 0e9207bc16e..816837b95bd 100644 --- a/src/mesa/main/multisample.c +++ b/src/mesa/main/multisample.c @@ -150,6 +150,15 @@ GLenum _mesa_check_sample_count(struct gl_context *ctx, GLenum target, GLenum internalFormat, GLsizei samples) { + /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16: + * + * "If a negative number is provided where an argument of type sizei or + * sizeiptr is specified, the error INVALID VALUE is generated." + */ + if (samples < 0) { + return GL_INVALID_VALUE; + } + /* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0 * specification says: * |