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authorKenneth Graunke <[email protected]>2015-11-07 01:37:33 -0800
committerKenneth Graunke <[email protected]>2015-11-13 16:11:02 -0800
commit5480bbd90ea288877b6e56d4860feb8f97bcba80 (patch)
tree4cc3bc6fe12e087a561d164af6e582447756245b /src/mesa/main
parent511de1a80cedc0add386dad79cce56dd68d2f611 (diff)
i965: Add a SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT opcode.
We need to use per-slot offsets when there's non-uniform indexing, as each SIMD channel could have a different index. We want to use them for any non-constant index (even if uniform), as it lives in the message header instead of the descriptor, allowing us to set offsets in GRFs rather than immediates. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Abdiel Janulgue <[email protected]>
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