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author | Kenneth Graunke <[email protected]> | 2015-11-07 01:37:33 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2015-11-13 16:11:02 -0800 |
commit | 5480bbd90ea288877b6e56d4860feb8f97bcba80 (patch) | |
tree | 4cc3bc6fe12e087a561d164af6e582447756245b /src/mesa/main | |
parent | 511de1a80cedc0add386dad79cce56dd68d2f611 (diff) |
i965: Add a SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT opcode.
We need to use per-slot offsets when there's non-uniform indexing,
as each SIMD channel could have a different index. We want to use
them for any non-constant index (even if uniform), as it lives in
the message header instead of the descriptor, allowing us to set
offsets in GRFs rather than immediates.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Abdiel Janulgue <[email protected]>
Diffstat (limited to 'src/mesa/main')
0 files changed, 0 insertions, 0 deletions