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authorPaul Berry <[email protected]>2014-01-06 09:09:31 -0800
committerPaul Berry <[email protected]>2014-02-05 09:03:44 -0800
commit0fa74e848fd11c71bb70ea0a69650944e4f07571 (patch)
treee9b9cd5e6888095286ce703847548cdf98528f02 /src/mesa/main
parent0398b69954eb8e73e9ae663ce200170ff70d216d (diff)
glsl/cs: Handle compute shader local_size_{x,y,z} declaration.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index bd22d5003fd..36d98eeef87 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2451,6 +2451,17 @@ struct gl_shader
* ImageAccess arrays above.
*/
GLuint NumImages;
+
+ /**
+ * Compute shader state from ARB_compute_shader layout qualifiers.
+ */
+ struct {
+ /**
+ * Size specified using local_size_{x,y,z}, or all 0's to indicate that
+ * it's not set in this shader.
+ */
+ unsigned LocalSize[3];
+ } Comp;
};