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authorBrian <[email protected]>2007-08-09 12:59:11 -0600
committerBrian <[email protected]>2007-08-09 14:29:48 -0600
commitf5713c7d2e7ba8e1170fd9b1dd95379662ab6117 (patch)
tree30cf85b542002d7bba214eb250ca34d96cbd06d1 /src/mesa/main
parent36fc648ddd937962e659d6215ed6cfb864fb9f05 (diff)
Checkpoint intel_renderbuffer removal.
Remove surface ptr from gl_renderbuffer. Use st_renderbuffer in most places. More clean-up.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/renderbuffer.c14
2 files changed, 12 insertions, 4 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d70df5d945c..0a64e0c58c0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2269,8 +2269,6 @@ struct gl_renderbuffer
GLubyte StencilBits;
GLvoid *Data; /**< This may not be used by some kinds of RBs */
- struct pipe_surface *surface;
-
/* Used to wrap one renderbuffer around another: */
struct gl_renderbuffer *Wrapped;
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index d89704196af..e7aeea8e3ef 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -1067,9 +1067,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoValues = put_mono_values_ubyte;
rb->StencilBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
+#if 0
if (!rb->surface)
rb->surface = (struct pipe_surface *)
pipe->surface_alloc(pipe, PIPE_FORMAT_U_S8);
+#endif
break;
case GL_STENCIL_INDEX16_EXT:
rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
@@ -1100,9 +1102,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
rb->DepthBits = 8 * sizeof(GLushort);
+#if 0
if (!rb->surface)
rb->surface = (struct pipe_surface *)
pipe->surface_alloc(pipe, PIPE_FORMAT_U_Z16);
+#endif
pixelSize = sizeof(GLushort);
break;
case GL_DEPTH_COMPONENT24:
@@ -1125,9 +1129,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->_ActualFormat = GL_DEPTH_COMPONENT32;
rb->DepthBits = 32;
}
+#if 0
if (!rb->surface)
rb->surface = (struct pipe_surface *)
pipe->surface_alloc(pipe, PIPE_FORMAT_U_Z32);
+#endif
pixelSize = sizeof(GLuint);
break;
case GL_DEPTH_STENCIL_EXT:
@@ -1145,9 +1151,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoValues = put_mono_values_uint;
rb->DepthBits = 24;
rb->StencilBits = 8;
+#if 0
if (!rb->surface)
rb->surface = (struct pipe_surface *)
pipe->surface_alloc(pipe, PIPE_FORMAT_S8_Z24);
+#endif
pixelSize = sizeof(GLuint);
break;
case GL_COLOR_INDEX8_EXT:
@@ -1210,7 +1218,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->PutMonoValues);
/* free old buffer storage */
- if (rb->surface) {
+ if (0/**rb->surface**/) {
/* pipe_surface/region */
}
else if (rb->Data) {
@@ -1221,8 +1229,9 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
if (width > 0 && height > 0) {
/* allocate new buffer storage */
- if (rb->surface) {
+ if (0/**rb->surface**/) {
/* pipe_surface/region */
+#if 0
if (rb->surface->region) {
pipe->region_unmap(pipe, rb->surface->region);
pipe->region_release(pipe, &rb->surface->region);
@@ -1231,6 +1240,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
/* XXX probably don't want to really map here */
pipe->region_map(pipe, rb->surface->region);
rb->Data = rb->surface->region->map;
+#endif
}
else {
/* legacy renderbuffer (this will go away) */