diff options
author | Courtney Goeltzenleuchter <[email protected]> | 2013-11-06 14:34:09 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-12-13 12:31:54 -0700 |
commit | f07ca598394a9b5cea849ff7fc68444aba94ede9 (patch) | |
tree | 2e059b50043dacbb0e98e863843d4b32fdc7df95 /src/mesa/main | |
parent | bb5947de995d6425a681e591ed9566688772a3ca (diff) |
mesa: Fill out ARB_texture_view entry points
Add Mesa TextureView logic.
Incorporate feedback on ARB_texture_view:
- Add S3TC VIEW_CLASSes to compatibility table
- Use existing _mesa_get_tex_image
- Clean up error strings
- Use bool instead of GLboolean for internal functions
- Split compound level & layer test into individual tests
- eliminate helper macro for VIEW_CLASS table
- do not call driver if ptr null.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/textureview.c | 539 |
1 files changed, 538 insertions, 1 deletions
diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c index 4a6bd627a10..1094993a17a 100644 --- a/src/mesa/main/textureview.c +++ b/src/mesa/main/textureview.c @@ -38,10 +38,315 @@ #include "macros.h" #include "teximage.h" #include "texobj.h" +#include "mipmap.h" #include "texstorage.h" #include "textureview.h" +#include "stdbool.h" #include "mtypes.h" +/* Table 3.X.2 (Compatible internal formats for TextureView) + --------------------------------------------------------------------------- + | Class | Internal formats | + --------------------------------------------------------------------------- + | VIEW_CLASS_128_BITS | RGBA32F, RGBA32UI, RGBA32I | + --------------------------------------------------------------------------- + | VIEW_CLASS_96_BITS | RGB32F, RGB32UI, RGB32I | + --------------------------------------------------------------------------- + | VIEW_CLASS_64_BITS | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I, | + | | RG32I, RGBA16, RGBA16_SNORM | + --------------------------------------------------------------------------- + | VIEW_CLASS_48_BITS | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I | + --------------------------------------------------------------------------- + | VIEW_CLASS_32_BITS | RG16F, R11F_G11F_B10F, R32F, | + | | RGB10_A2UI, RGBA8UI, RG16UI, R32UI, | + | | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16, | + | | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5 | + --------------------------------------------------------------------------- + | VIEW_CLASS_24_BITS | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I | + --------------------------------------------------------------------------- + | VIEW_CLASS_16_BITS | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16, | + | | RG8_SNORM, R16_SNORM | + --------------------------------------------------------------------------- + | VIEW_CLASS_8_BITS | R8UI, R8I, R8, R8_SNORM | + --------------------------------------------------------------------------- + | VIEW_CLASS_RGTC1_RED | COMPRESSED_RED_RGTC1, | + | | COMPRESSED_SIGNED_RED_RGTC1 | + --------------------------------------------------------------------------- + | VIEW_CLASS_RGTC2_RG | COMPRESSED_RG_RGTC2, | + | | COMPRESSED_SIGNED_RG_RGTC2 | + --------------------------------------------------------------------------- + | VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM, | + | | COMPRESSED_SRGB_ALPHA_BPTC_UNORM | + --------------------------------------------------------------------------- + | VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT, | + | | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT | + --------------------------------------------------------------------------- + */ +struct internal_format_class_info { + GLenum view_class; + GLenum internal_format; +}; +static const struct internal_format_class_info compatible_internal_formats[] = { + {GL_VIEW_CLASS_128_BITS, GL_RGBA32F}, + {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI}, + {GL_VIEW_CLASS_128_BITS, GL_RGBA32I}, + {GL_VIEW_CLASS_96_BITS, GL_RGB32F}, + {GL_VIEW_CLASS_96_BITS, GL_RGB32UI}, + {GL_VIEW_CLASS_96_BITS, GL_RGB32I}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16F}, + {GL_VIEW_CLASS_64_BITS, GL_RG32F}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI}, + {GL_VIEW_CLASS_64_BITS, GL_RG32UI}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16I}, + {GL_VIEW_CLASS_64_BITS, GL_RG32I}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16F}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16UI}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16I}, + {GL_VIEW_CLASS_32_BITS, GL_RG16F}, + {GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F}, + {GL_VIEW_CLASS_32_BITS, GL_R32F}, + {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI}, + {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI}, + {GL_VIEW_CLASS_32_BITS, GL_RG16UI}, + {GL_VIEW_CLASS_32_BITS, GL_R32UI}, + {GL_VIEW_CLASS_32_BITS, GL_RGBA8I}, + {GL_VIEW_CLASS_32_BITS, GL_RG16I}, + {GL_VIEW_CLASS_32_BITS, GL_R32I}, + {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2}, + {GL_VIEW_CLASS_32_BITS, GL_RGBA8}, + {GL_VIEW_CLASS_32_BITS, GL_RG16}, + {GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM}, + {GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM}, + {GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8}, + {GL_VIEW_CLASS_32_BITS, GL_RGB9_E5}, + {GL_VIEW_CLASS_24_BITS, GL_RGB8}, + {GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM}, + {GL_VIEW_CLASS_24_BITS, GL_SRGB8}, + {GL_VIEW_CLASS_24_BITS, GL_RGB8UI}, + {GL_VIEW_CLASS_24_BITS, GL_RGB8I}, + {GL_VIEW_CLASS_16_BITS, GL_R16F}, + {GL_VIEW_CLASS_16_BITS, GL_RG8UI}, + {GL_VIEW_CLASS_16_BITS, GL_R16UI}, + {GL_VIEW_CLASS_16_BITS, GL_RG8I}, + {GL_VIEW_CLASS_16_BITS, GL_R16I}, + {GL_VIEW_CLASS_16_BITS, GL_RG8}, + {GL_VIEW_CLASS_16_BITS, GL_R16}, + {GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM}, + {GL_VIEW_CLASS_16_BITS, GL_R16_SNORM}, + {GL_VIEW_CLASS_8_BITS, GL_R8UI}, + {GL_VIEW_CLASS_8_BITS, GL_R8I}, + {GL_VIEW_CLASS_8_BITS, GL_R8}, + {GL_VIEW_CLASS_8_BITS, GL_R8_SNORM}, + {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1}, + {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1}, + {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2}, + {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2}, + {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB}, + {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB}, + {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB}, + {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB}, +}; + +static const struct internal_format_class_info s3tc_compatible_internal_formats[] = { + {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT}, + {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT}, + {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, + {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, + {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, + {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, + {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, + {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, +}; + +/** + * Lookup format view class based on internalformat + * \return VIEW_CLASS if internalformat found in table, false otherwise. + */ +static GLenum +lookup_view_class(struct gl_context *ctx, GLenum internalformat) +{ + uint i; + + for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) { + if (compatible_internal_formats[i].internal_format == internalformat) + return compatible_internal_formats[i].view_class; + } + + if (ctx->Extensions.EXT_texture_compression_s3tc && ctx->Extensions.EXT_texture_sRGB) { + for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) { + if (s3tc_compatible_internal_formats[i].internal_format == internalformat) + return s3tc_compatible_internal_formats[i].view_class; + } + } + return GL_FALSE; +} + +/** + * Initialize new texture's gl_texture_image structures. Will not call driver + * to allocate new space, simply record relevant layer, face, format, etc. + * \return GL_FALSE if any error, GL_TRUE otherwise. + */ +static GLboolean +initialize_texture_fields(struct gl_context *ctx, + GLenum target, + struct gl_texture_object *texObj, + GLint levels, + GLsizei width, GLsizei height, GLsizei depth, + GLenum internalFormat, gl_format texFormat) +{ + const GLuint numFaces = _mesa_num_tex_faces(target); + GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; + GLuint face; + + /* Pretend we are bound to initialize the gl_texture_image structs */ + texObj->Target = target; + + /* Set up all the texture object's gl_texture_images */ + for (level = 0; level < levels; level++) { + for (face = 0; face < numFaces; face++) { + struct gl_texture_image *texImage = + _mesa_get_tex_image(ctx, texObj, face, level); + + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); + return GL_FALSE; + } + + _mesa_init_teximage_fields(ctx, texImage, + levelWidth, levelHeight, levelDepth, + 0, internalFormat, texFormat); + } + + _mesa_next_mipmap_level_size(target, 0, levelWidth, levelHeight, levelDepth, + &levelWidth, &levelHeight, &levelDepth); + } + + /* "unbind" */ + texObj->Target = 0; + + return GL_TRUE; +} + +#define RETURN_IF_SUPPORTED(t) do { \ + if (newTarget == GL_ ## t) \ + return true; \ +} while (0) + +/** + * Check for compatible target + * If an error is found, record it with _mesa_error() + * \return false if any error, true otherwise. + */ +static bool +target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget) +{ + /* + * From ARB_texture_view spec: + --------------------------------------------------------------------------------------------------------- + | Original target | Valid new targets | + --------------------------------------------------------------------------------------------------------- + | TEXTURE_1D | TEXTURE_1D, TEXTURE_1D_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_2D | TEXTURE_2D, TEXTURE_2D_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_3D | TEXTURE_3D | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_CUBE_MAP | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_RECTANGLE | TEXTURE_RECTANGLE | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_BUFFER | <none> | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_1D_ARRAY | TEXTURE_1D_ARRAY, TEXTURE_1D | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_2D_ARRAY | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_CUBE_MAP_ARRAY | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_2D_MULTISAMPLE | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY | + --------------------------------------------------------------------------------------------------------- + */ + + switch (origTarget) { + case GL_TEXTURE_1D: + case GL_TEXTURE_1D_ARRAY: + RETURN_IF_SUPPORTED(TEXTURE_1D); + RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY); + break; + case GL_TEXTURE_2D: + RETURN_IF_SUPPORTED(TEXTURE_2D); + RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY); + break; + case GL_TEXTURE_3D: + RETURN_IF_SUPPORTED(TEXTURE_3D); + break; + case GL_TEXTURE_RECTANGLE: + RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE); + break; + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + RETURN_IF_SUPPORTED(TEXTURE_2D); + RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY); + RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP); + RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY); + break; + case GL_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE); + RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY); + break; + } + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureView(illegal target=%s)", + _mesa_lookup_enum_by_nr(newTarget)); + return false; +} +#undef RETURN_IF_SUPPORTED + +/** + * Check for compatible format + * If an error is found, record it with _mesa_error() + * \return false if any error, true otherwise. + */ +static bool +compatible_format(struct gl_context *ctx, const struct gl_texture_object *origTexObj, + GLenum internalformat) +{ + /* Level 0 of a texture created by glTextureStorage or glTextureView + * is always defined. + */ + struct gl_texture_image *texImage = origTexObj->Image[0][0]; + GLint origInternalFormat = texImage->InternalFormat; + unsigned int origViewClass, newViewClass; + + /* The two textures' internal formats must be compatible according to + * Table 3.X.2 (Compatible internal formats for TextureView) + * if the internal format exists in that table the view class must match. + * The internal formats must be identical if not in that table, + * or an INVALID_OPERATION error is generated. + */ + if (origInternalFormat == internalformat) + return true; + + origViewClass = lookup_view_class(ctx, origInternalFormat); + newViewClass = lookup_view_class(ctx, internalformat); + if ((origViewClass == newViewClass) && origViewClass != false) + return true; + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureView(internalformat %s not compatible with origtexture %s)", + _mesa_lookup_enum_by_nr(internalformat), + _mesa_lookup_enum_by_nr(origInternalFormat)); + return false; +} + /** * glTextureView (ARB_texture_view) * If an error is found, record it with _mesa_error() @@ -53,13 +358,245 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { + struct gl_texture_object *texObj; + struct gl_texture_object *origTexObj; + struct gl_texture_image *origTexImage; + GLuint newViewMinLevel, newViewMinLayer; + GLuint newViewNumLevels, newViewNumLayers; + GLsizei width, height, depth; + gl_format texFormat; + GLboolean sizeOK, dimensionsOK; + GLenum faceTarget; + GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTextureView (unfinished) %d %s %d %s %d %d %d %d\n", + _mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n", texture, _mesa_lookup_enum_by_nr(target), origtexture, _mesa_lookup_enum_by_nr(internalformat), minlevel, numlevels, minlayer, numlayers); + if (origtexture == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)", origtexture); + return; + } + + /* Need original texture information to validate arguments */ + origTexObj = _mesa_lookup_texture(ctx, origtexture); + + /* If <origtexture> is not the name of a texture, INVALID_VALUE is generated. */ + if (!origTexObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)", origtexture); + return; + } + + /* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE, + * INVALID_OPERATION is generated. + */ + if (!origTexObj->Immutable) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(origtexture not immutable)"); + return; + } + + /* If <texture> is 0, INVALID_VALUE is generated. */ + if (texture == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)"); + return; + } + + /* If <texture> is not a valid name returned by GenTextures, + * the error INVALID_OPERATION is generated. + */ + texObj = _mesa_lookup_texture(ctx, texture); + if (texObj == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(texture = %u non-gen name)", texture); + return; + } + + /* If <texture> has already been bound and given a target, then + * the error INVALID_OPERATION is generated. + */ + if (texObj->Target) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(texture = %u already bound)", texture); + return; + } + + /* Check for compatible target */ + if (!target_valid(ctx, origTexObj->Target, target)) { + return; /* error was recorded */ + } + + /* minlevel and minlayer are relative to the view of origtexture + * If minlevel or minlayer is greater than level or layer, respectively, + * of origtexture return INVALID_VALUE. + */ + newViewMinLevel = origTexObj->MinLevel + minlevel; + newViewMinLayer = origTexObj->MinLayer + minlayer; + if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTextureView(new minlevel (%d) > orig minlevel (%d) + orig numlevels (%d))", + newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels); + return; + } + + if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTextureView(new minlayer (%d) > orig minlayer (%d) + orig numlayers (%d))", + newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers); + return; + } + + if (!compatible_format(ctx, origTexObj, internalformat)) { + return; /* Error logged */ + } + + texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, + internalformat, GL_NONE, GL_NONE); + assert(texFormat != MESA_FORMAT_NONE); + if (texFormat == MESA_FORMAT_NONE) return; + + newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel); + newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer); + + faceTarget = origTexObj->Target; + if (faceTarget == GL_TEXTURE_CUBE_MAP) + faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + minlayer; + + /* Get a reference to what will become this View's base level */ + origTexImage = _mesa_select_tex_image(ctx, origTexObj, + faceTarget, minlevel); + width = origTexImage->Width; + height = origTexImage->Height; + depth = origTexImage->Depth; + + /* Adjust width, height, depth to be appropriate for new target */ + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_3D: + break; + + case GL_TEXTURE_1D_ARRAY: + height = (GLsizei) newViewNumLayers; + break; + + case GL_TEXTURE_2D: + case GL_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_CUBE_MAP: + depth = 1; + break; + + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + depth = newViewNumLayers; + break; + } + + /* If the dimensions of the original texture are larger than the maximum + * supported dimensions of the new target, the error INVALID_OPERATION is + * generated. For example, if the original texture has a TEXTURE_2D_ARRAY + * target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an error + * will be generated if TextureView is called to create a TEXTURE_CUBE_MAP + * view. + */ + dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0, + width, height, depth, 0); + if (!dimensionsOK) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(invalid width or height or depth)"); + return; + } + + sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat, + width, height, depth, 0); + if (!sizeOK) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(invalid texture size)"); + return; + } + + /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE, + * or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error + * INVALID_VALUE is generated. + */ + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_2D_MULTISAMPLE: + if (numlayers != 1) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)", numlayers); + return; + } + break; + + case GL_TEXTURE_CUBE_MAP: + /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped <numlayers> + * must be equal to 6. + */ + if (newViewNumLayers != 6) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(clamped numlayers %d != 6)", + newViewNumLayers); + return; + } + break; + + case GL_TEXTURE_CUBE_MAP_ARRAY: + /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY, + * then <numlayers> counts layer-faces rather than layers, + * and the clamped <numlayers> must be a multiple of 6. + * Otherwise, the error INVALID_VALUE is generated. + */ + if ((newViewNumLayers % 6) != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTextureView(clamped numlayers %d is not a multiple of 6)", + newViewNumLayers); + return; + } + break; + } + + /* If the new texture's target is TEXTURE_CUBE_MAP or + * TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's + * levels must be equal otherwise the error INVALID_OPERATION is generated. + */ + if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) && + (origTexImage->Width != origTexImage->Height)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(origtexture width (%d) != height (%d))", + origTexImage->Width, origTexImage->Height); + return; + } + + /* When the original texture's target is TEXTURE_CUBE_MAP, the layer + * parameters are interpreted in the same order as if it were a + * TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces. + */ + + /* If the internal format does not exactly match the internal format of the + * original texture, the contents of the memory are reinterpreted in the + * same manner as for image bindings described in + * section 3.9.20 (Texture Image Loads and Stores). + */ + + /* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted + * relative to the view and not relative to the original data store. + */ + + if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels, + width, height, depth, + internalformat, texFormat)) { + return; /* Already recorded error */ + } + + texObj->MinLevel = newViewMinLevel; + texObj->MinLayer = newViewMinLayer; + texObj->NumLevels = newViewNumLevels; + texObj->NumLayers = newViewNumLayers; + texObj->Immutable = GL_TRUE; + texObj->ImmutableLevels = origTexObj->ImmutableLevels; + texObj->Target = target; + if (ctx->Driver.TextureView != NULL && !ctx->Driver.TextureView(ctx, texObj, origTexObj)) { + return; /* driver recorded error */ + } } |