diff options
author | Marek Olšák <[email protected]> | 2013-05-02 01:22:48 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-05-11 23:44:55 +0200 |
commit | d27d29f1a67babd93091d34aae4c2784a8d62f31 (patch) | |
tree | 06a98060fafaffe914009be4b7a3508268e7e0ad /src/mesa/main | |
parent | 5471e3949cb6482f1a6dcb969332f2544a758e46 (diff) |
mesa: consolidate definitions of max texture image units
Shaders are unified on most hardware (= same limits in all stages).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/config.h | 6 | ||||
-rw-r--r-- | src/mesa/main/context.c | 6 |
2 files changed, 4 insertions, 8 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 33b5ab057d9..76863bf75b4 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -219,9 +219,8 @@ /** For GL_ARB_vertex_shader */ /*@{*/ #define MAX_VERTEX_GENERIC_ATTRIBS 16 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ - MAX_TEXTURE_IMAGE_UNITS) +/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6) /*@}*/ @@ -246,7 +245,6 @@ /** For GL_ARB_geometry_shader4 */ /*@{*/ -#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8 #define MAX_GEOMETRY_VARYING_COMPONENTS 32 #define MAX_VERTEX_VARYING_COMPONENTS 32 #define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 2c05f6dc920..2cc8f36c53b 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -601,10 +601,10 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; - ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxVertexTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */ - ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxGeometryTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; @@ -676,8 +676,6 @@ check_context_limits(struct gl_context *ctx) assert(VARYING_SLOT_MAX <= (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); - assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield)); - /* shader-related checks */ assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); |