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authorBrian Paul <[email protected]>2000-11-14 17:40:13 +0000
committerBrian Paul <[email protected]>2000-11-14 17:40:13 +0000
commitc19d783e0715ac01ad4d3fd0705500d2bf6f7039 (patch)
tree68e28470e87358b225e07477a4900d79f8e47b0b /src/mesa/main
parent1e1aac034c986a08248861363c0baa27dc2ae2d5 (diff)
Removed Driver.Color() and Driver.Index() functions.
Pass color or color index directly to WriteMono*() span functions. Updated current s/w drivers accordingly. Clean-up of X gc handling in XMesa driver.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/dd.h26
1 files changed, 6 insertions, 20 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index da6aefbdca9..9452a0e86c0 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.40 2000/11/13 20:02:56 keithw Exp $ */
+/* $Id: dd.h,v 1.41 2000/11/14 17:40:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -177,19 +177,6 @@ struct dd_function_table {
* settings! Software Mesa can do masked clears if the device driver can't.
*/
- void (*Index)( GLcontext *ctx, GLuint index );
- /*
- * Sets current color index for drawing flat-shaded primitives.
- * This index should also be used in the "mono" drawing functions.
- */
-
- void (*Color)( GLcontext *ctx,
- GLchan red, GLchan green, GLchan glue, GLchan alpha );
- /*
- * Sets current color for drawing flat-shaded primitives.
- * This color should also be used in the "mono" drawing functions.
- */
-
GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
/*
* Specifies the current buffer for writing.
@@ -243,9 +230,8 @@ struct dd_function_table {
*/
void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte mask[] );
- /* Write a horizontal run of RGBA pixels all with the color last
- * specified by the Color function.
+ const GLchan color[4], const GLubyte mask[] );
+ /* Write a horizontal run of RGBA pixels all with the same color.
*/
void (*WriteRGBAPixels)( const GLcontext *ctx,
@@ -256,7 +242,7 @@ struct dd_function_table {
void (*WriteMonoRGBAPixels)( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
- const GLubyte mask[] );
+ const GLchan color[4], const GLubyte mask[] );
/* Write an array of mono-RGBA pixels at random locations.
*/
@@ -270,7 +256,7 @@ struct dd_function_table {
*/
void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLubyte mask[] );
+ GLuint colorIndex, const GLubyte mask[] );
/* Write a horizontal run of color index pixels using the color index
* last specified by the Index() function.
*/
@@ -284,7 +270,7 @@ struct dd_function_table {
void (*WriteMonoCIPixels)( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
- const GLubyte mask[] );
+ GLuint colorIndex, const GLubyte mask[] );
/* Write a random array of color index pixels using the color index
* last specified by the Index() function.
*/