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authorTimothy Arceri <[email protected]>2016-11-09 13:35:11 +1100
committerTimothy Arceri <[email protected]>2017-01-09 15:27:35 +1100
commitae632afe4fd860f016d2e5b360d66dc4e72ce72a (patch)
tree1d64fb52cbc54e1de3e78d66854964ccafc13ab9 /src/mesa/main
parent4b30011d34bff039b84f6cd14bf58ea691f549eb (diff)
st/mesa/glsl: set num_images directly in shader_info
This change also removes the now duplicate NumImages field. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h7
-rw-r--r--src/mesa/main/shaderapi.c1
2 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 691323d8f3c..793a527cb45 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2382,13 +2382,6 @@ struct gl_linked_shader
struct exec_list *fragdata_arrays;
struct glsl_symbol_table *symbols;
- /**
- * Number of image uniforms defined in the shader. It specifies
- * the number of valid elements in the \c ImageUnits and \c
- * ImageAccess arrays.
- */
- GLuint NumImages;
-
struct gl_shader_info info;
};
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 7771b7ce7da..e67dc52c156 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2175,7 +2175,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
struct gl_program *dst = dst_sh->Program;
- dst->info.num_images = dst_sh->NumImages;
dst->info.separate_shader = src->SeparateShader;
switch (dst_sh->Stage) {