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authorBrian Paul <[email protected]>2012-02-08 20:11:58 -0700
committerBrian Paul <[email protected]>2012-02-10 08:06:56 -0700
commitae509f88a54b9cc32f16099109330f2792593c83 (patch)
tree482cf3dde475b64fcc3c2d2e9dee17db6df3c23f /src/mesa/main
parent4dacf793c8bf5c18f66efeb04e9d8a7e037e7378 (diff)
mesa: remove gl_light::_SpotExpTable field
Just use pow() instead. Spot lights aren't too common and fixed-function lighting isn't as important as it used to me. This saves 32KB per context. Each table was 4KB and there's 8 lights.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/light.c52
-rw-r--r--src/mesa/main/light.h3
-rw-r--r--src/mesa/main/mtypes.h1
3 files changed, 1 insertions, 55 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index bf4bee3d696..39a984b1f19 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -154,7 +154,6 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
light->SpotExponent = params[0];
- _mesa_invalidate_spot_exp_table(light);
break;
case GL_SPOT_CUTOFF:
ASSERT(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0));
@@ -911,46 +910,6 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
-/*
- * Whenever the spotlight exponent for a light changes we must call
- * this function to recompute the exponent lookup table.
- */
-void
-_mesa_invalidate_spot_exp_table( struct gl_light *l )
-{
- l->_SpotExpTable[0][0] = -1;
-}
-
-
-static void
-validate_spot_exp_table( struct gl_light *l )
-{
- GLint i;
- GLdouble exponent = l->SpotExponent;
- GLdouble tmp = 0;
- GLint clamp = 0;
-
- l->_SpotExpTable[0][0] = 0.0;
-
- for (i = EXP_TABLE_SIZE - 1; i > 0 ;i--) {
- if (clamp == 0) {
- tmp = pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent);
- if (tmp < FLT_MIN * 100.0) {
- tmp = 0.0;
- clamp = 1;
- }
- }
- l->_SpotExpTable[i][0] = (GLfloat) tmp;
- }
- for (i = 0; i < EXP_TABLE_SIZE - 1; i++) {
- l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] -
- l->_SpotExpTable[i][0]);
- }
- l->_SpotExpTable[EXP_TABLE_SIZE-1][1] = 0.0;
-}
-
-
-
/* Calculate a new shine table. Doing this here saves a branch in
* lighting, and the cost of doing it early may be partially offset
* by keeping a MRU cache of shine tables for various shine values.
@@ -1020,7 +979,6 @@ validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
void
_mesa_validate_all_lighting_tables( struct gl_context *ctx )
{
- GLuint i;
GLfloat shininess;
shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
@@ -1030,10 +988,6 @@ _mesa_validate_all_lighting_tables( struct gl_context *ctx )
shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess)
validate_shine_table( ctx, 1, shininess );
-
- for (i = 0; i < ctx->Const.MaxLights; i++)
- if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1)
- validate_spot_exp_table( &ctx->Light.Light[i] );
}
@@ -1180,11 +1134,8 @@ compute_light_positions( struct gl_context *ctx )
light->_NormSpotDirection);
if (PV_dot_dir > light->_CosCutoff) {
- double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
- int k = (int) x;
light->_VP_inf_spot_attenuation =
- (GLfloat) (light->_SpotExpTable[k][0] +
- (x-k)*light->_SpotExpTable[k][1]);
+ powf(PV_dot_dir, light->SpotExponent);
}
else {
light->_VP_inf_spot_attenuation = 0;
@@ -1303,7 +1254,6 @@ init_light( struct gl_light *l, GLuint n )
ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 );
l->SpotExponent = 0.0;
- _mesa_invalidate_spot_exp_table( l );
l->SpotCutoff = 180.0;
l->_CosCutoffNeg = -1.0f;
l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index 9b66c7ed853..8b19e63a9c1 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -110,8 +110,6 @@ extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
GLuint legal,
const char * );
-extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
-
extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i );
extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx );
@@ -135,7 +133,6 @@ extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag )
#else
#define _mesa_update_color_material( c, r ) ((void)0)
#define _mesa_validate_all_lighting_tables( c ) ((void)0)
-#define _mesa_invalidate_spot_exp_table( l ) ((void)0)
#define _mesa_material_bitmask( c, f, p, l, s ) 0
#define _mesa_init_lighting( c ) ((void)0)
#define _mesa_free_lighting_data( c ) ((void)0)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ce302ca0b6a..521bb39f992 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -689,7 +689,6 @@ struct gl_light
GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
GLfloat _VP_inf_spot_attenuation;
- GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
GLfloat _MatSpecular[2][3]; /**< material spec * light specular */