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author | Alejandro Piñeiro <[email protected]> | 2017-12-21 16:20:18 +0100 |
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committer | Alejandro Piñeiro <[email protected]> | 2018-06-21 14:25:05 +0200 |
commit | 8d1ec2ed5a24ed6b29fbffd8fc316e9b5579ea49 (patch) | |
tree | efa5ead7a9aee8c44e52621cc219c99ed0b9dfd9 /src/mesa/main | |
parent | a6dc3d22ebea709f353dda869e0ca474cda72559 (diff) |
mesa/main: add NULL name check when searching for a resource name
Since ARB_gl_spirv name reflection can be missing. piglit
shader_runner does several resource checking, so this commit is useful
to get even the more simple piglit tests running without crashing on
SPIR-V mode.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 86064a98b97..11ecd71c575 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -533,6 +533,11 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg, /* Resource basename. */ const char *rname = _mesa_program_resource_name(res); + + /* Since ARB_gl_spirv lack of name reflections is a possibility */ + if (rname == NULL) + continue; + unsigned baselen = strlen(rname); unsigned baselen_without_array_index = baselen; const char *rname_last_square_bracket = strrchr(rname, '['); |