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authorEric Anholt <[email protected]>2010-06-30 11:49:17 -0700
committerEric Anholt <[email protected]>2010-06-30 12:01:42 -0700
commit849e18153cd91d812f694b806a84008498860bc3 (patch)
tree7a8df32990a8c3dd9697c641369d1f125a038afa /src/mesa/main
parent0eda9ae0a6bcd6a7e014df046c87fac5caee0e9e (diff)
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
This avoids more allocation and shuffling of data around.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6fc7e29baf9..bc90b1e0441 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2005,6 +2005,9 @@ struct gl_shader_program
GLboolean Validated;
GLboolean _Used; /**< Ever used for drawing? */
GLchar *InfoLog;
+
+ GLuint _NumLinkedShaders;
+ struct gl_shader **_LinkedShaders;
};