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authorNicolai Hähnle <[email protected]>2017-06-10 20:35:21 +0200
committerEduardo Lima Mitev <[email protected]>2017-12-12 08:18:32 +0100
commit5bc03d250861df6836f9c9fe37e0609c1777a87b (patch)
tree378bee83caef17baf2c2793d06f18c2484afb5a5 /src/mesa/main
parenta8889f5cc7129c1f8942248d620f64b4496e8f35 (diff)
mesa: implement SPIR-V loading in glShaderBinary
v2: * Add a gl_shader_spirv_data member to gl_shader, which already encapsulates a gl_spirv_module where the binary will be saved. (Eduardo Lima) * Just use the 'spirv_data' member to know whether a gl_shader has the SPIR_V_BINARY_ARB state. (Timothy Arceri) * Remove redundant argument checks. Move extension presence check to API entry point where the rest of checks are. Retype 'n' and 'length'arguments to use the correct and more standard types. (Ian Romanick) * Fix some nitpicks. (Ian Romanick) Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/glspirv.c43
-rw-r--r--src/mesa/main/glspirv.h5
-rw-r--r--src/mesa/main/mtypes.h4
-rw-r--r--src/mesa/main/shaderapi.c46
-rw-r--r--src/mesa/main/shaderobj.c2
5 files changed, 97 insertions, 3 deletions
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 8d1e652e088..7eb8f906c2d 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -25,6 +25,8 @@
#include "errors.h"
+#include "errors.h"
+
#include "util/u_atomic.h"
void
@@ -59,6 +61,47 @@ _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
p_atomic_inc(&src->RefCount);
}
+void
+_mesa_spirv_shader_binary(struct gl_context *ctx,
+ unsigned n, struct gl_shader **shaders,
+ const void* binary, size_t length)
+{
+ struct gl_spirv_module *module;
+ struct gl_shader_spirv_data *spirv_data;
+
+ assert(length >= 0);
+
+ module = malloc(sizeof(*module) + length);
+ if (!module) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
+ return;
+ }
+
+ p_atomic_set(&module->RefCount, 0);
+ module->Length = length;
+ memcpy(&module->Binary[0], binary, length);
+
+ for (int i = 0; i < n; ++i) {
+ struct gl_shader *sh = shaders[i];
+
+ spirv_data = rzalloc(NULL, struct gl_shader_spirv_data);
+ _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data);
+ _mesa_spirv_module_reference(&spirv_data->SpirVModule, module);
+
+ sh->CompileStatus = compile_failure;
+
+ free((void *)sh->Source);
+ sh->Source = NULL;
+ free((void *)sh->FallbackSource);
+ sh->FallbackSource = NULL;
+
+ ralloc_free(sh->ir);
+ sh->ir = NULL;
+ ralloc_free(sh->symbols);
+ sh->symbols = NULL;
+ }
+}
+
void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,
const GLchar *pEntryPoint,
diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
index b8a0125ea9f..ba281f68bef 100644
--- a/src/mesa/main/glspirv.h
+++ b/src/mesa/main/glspirv.h
@@ -71,6 +71,11 @@ void
_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
struct gl_shader_spirv_data *src);
+void
+_mesa_spirv_shader_binary(struct gl_context *ctx,
+ unsigned n, struct gl_shader **shaders,
+ const void* binary, size_t length);
+
/**
* \name API functions
*/
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ceb7ecc9609..b372921e9f0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -98,6 +98,7 @@ struct st_context;
struct gl_uniform_storage;
struct prog_instruction;
struct gl_program_parameter_list;
+struct gl_shader_spirv_data;
struct set;
struct vbo_context;
/*@}*/
@@ -2645,6 +2646,9 @@ struct gl_shader
GLuint TransformFeedbackBufferStride[MAX_FEEDBACK_BUFFERS];
struct gl_shader_info info;
+
+ /* ARB_gl_spirv related data */
+ struct gl_shader_spirv_data *spirv_data;
};
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4607cbb99bc..f66172c4797 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -42,6 +42,7 @@
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
+#include "main/glspirv.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "main/pipelineobj.h"
@@ -1056,6 +1057,16 @@ set_shader_source(struct gl_shader *sh, const GLchar *source)
{
assert(sh);
+ /* The GL_ARB_gl_spirv spec adds the following to the end of the description
+ * of ShaderSource:
+ *
+ * "If <shader> was previously associated with a SPIR-V module (via the
+ * ShaderBinary command), that association is broken. Upon successful
+ * completion of this command the SPIR_V_BINARY_ARB state of <shader>
+ * is set to FALSE."
+ */
+ _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
+
if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) {
/* If shader was previously compiled back-up the source in case of cache
* fallback.
@@ -2137,9 +2148,7 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
const void* binary, GLint length)
{
GET_CURRENT_CONTEXT(ctx);
- (void) shaders;
- (void) binaryformat;
- (void) binary;
+ struct gl_shader **sh;
/* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
* page 88 of the OpenGL 4.5 specs state:
@@ -2153,6 +2162,37 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
return;
}
+ /* Get all shader objects at once so we can make the operation
+ * all-or-nothing.
+ */
+ if (n > SIZE_MAX / sizeof(*sh)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary(count)");
+ return;
+ }
+
+ sh = alloca(sizeof(*sh) * (size_t)n);
+ if (!sh) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
+ return;
+ }
+
+ for (int i = 0; i < n; ++i) {
+ sh[i] = _mesa_lookup_shader_err(ctx, shaders[i], "glShaderBinary");
+ if (!sh[i])
+ return;
+ }
+
+ if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) {
+ if (!ctx->Extensions.ARB_gl_spirv) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary(SPIR-V)");
+ } else if (n > 0) {
+ _mesa_spirv_shader_binary(ctx, (unsigned) n, sh, binary,
+ (size_t) length);
+ }
+
+ return;
+ }
+
_mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
}
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index ce2e3df4fae..5c1cdd6b27a 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -33,6 +33,7 @@
#include "compiler/glsl/string_to_uint_map.h"
#include "main/glheader.h"
#include "main/context.h"
+#include "main/glspirv.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "main/shaderapi.h"
@@ -121,6 +122,7 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
{
+ _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
free((void *)sh->Source);
free((void *)sh->FallbackSource);
free(sh->Label);