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authorMatt Turner <[email protected]>2013-08-28 18:01:39 -0700
committerMatt Turner <[email protected]>2013-09-09 15:01:08 -0700
commit56fff7063dd05232cf86aef9d2ae1c04c52a8360 (patch)
tree2be41e9db05029a329484e18cfb35cdcc2ded843 /src/mesa/main
parentfd183fa02c4430e439faf6a5195f5008d34db987 (diff)
glsl: Implement MESA_shader_integer_mix extension.
Because why doesn't GLSL allow you to do this already? Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/extensions.c1
-rw-r--r--src/mesa/main/mtypes.h3
2 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index f60157f8cce..88fcde3b90b 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -311,6 +311,7 @@ static const struct extension extension_table[] = {
{ "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 },
{ "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
{ "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
+ { "GL_MESA_shader_integer_mix", o(MESA_shader_integer_mix), GL | ES3, 2013 },
{ "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 },
{ "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
{ "GL_MESA_window_pos", o(dummy_true), GLL, 2000 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ef16c5910a6..ca7111e509b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3154,8 +3154,9 @@ struct gl_extensions
GLboolean ATI_fragment_shader;
GLboolean ATI_separate_stencil;
GLboolean MESA_pack_invert;
- GLboolean MESA_ycbcr_texture;
+ GLboolean MESA_shader_integer_mix;
GLboolean MESA_texture_array;
+ GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;
GLboolean NV_fog_distance;
GLboolean NV_fragment_program_option;