diff options
author | Matt Turner <[email protected]> | 2014-09-21 16:32:57 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2014-09-24 09:58:42 -0700 |
commit | 452926a5ec54e5700657d28b2cb8e46c4bbaa0a9 (patch) | |
tree | dcbd417d2ade077e18f25bf31afb4022138dc9a1 /src/mesa/main | |
parent | e5162defc8169a1d0a06e16c65c5f63b98923426 (diff) |
mesa: Use realloc() instead of _mesa_realloc() and remove the latter.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/imports.c | 14 | ||||
-rw-r--r-- | src/mesa/main/imports.h | 3 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 5 |
3 files changed, 2 insertions, 20 deletions
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 4afe156b031..c5a7d63fb51 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -209,20 +209,6 @@ _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, #endif } - - -/** Reallocate memory */ -void * -_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize) -{ - const size_t copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuffer = malloc(newSize); - if (newBuffer && oldBuffer && copySize > 0) - memcpy(newBuffer, oldBuffer, copySize); - free(oldBuffer); - return newBuffer; -} - /*@}*/ diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 59fd19c3647..8dbcf8302bc 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -473,9 +473,6 @@ _mesa_exec_malloc( GLuint size ); extern void _mesa_exec_free( void *addr ); -extern void * -_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize ); - #ifndef FFS_DEFINED #define FFS_DEFINED 1 diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 620cab3cc0e..dc8b255d179 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -272,9 +272,8 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) /* grow list */ shProg->Shaders = (struct gl_shader **) - _mesa_realloc(shProg->Shaders, - n * sizeof(struct gl_shader *), - (n + 1) * sizeof(struct gl_shader *)); + realloc(shProg->Shaders, + (n + 1) * sizeof(struct gl_shader *)); if (!shProg->Shaders) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader"); return; |