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authorSamuel Pitoiset <[email protected]>2017-03-17 01:06:54 +0100
committerSamuel Pitoiset <[email protected]>2017-03-22 22:01:01 +0100
commit448f4c0c891945ea3d440d26045db33580673db7 (patch)
treecf287512bbc4fa2f06a3f842a19455db49c599d3 /src/mesa/main
parent08f864abd9e241c7db9c99212a66cdad69bdd4d8 (diff)
driconf: add force_glsl_abs_sqrt option
This will allow to force computing the absolute value for sqrt() and inversesqrt() in order to follow D3D9 behaviour for buggy apps that rely on it. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7e970843d5c..be78b96810d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3556,6 +3556,12 @@ struct gl_constants
GLboolean AllowHigherCompatVersion;
/**
+ * Force computing the absolute value for sqrt() and inversesqrt() to follow
+ * D3D9 when apps rely on this behaviour.
+ */
+ GLboolean ForceGLSLAbsSqrt;
+
+ /**
* Force uninitialized variables to default to zero.
*/
GLboolean GLSLZeroInit;