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authorMichal Krol <[email protected]>2005-01-17 15:47:57 +0000
committerMichal Krol <[email protected]>2005-01-17 15:47:57 +0000
commit434f622ede0fa8663025fd858d8f445a1bc3f494 (patch)
treec067f5806825257e9920ade51dd5c7dd1ce3c6de /src/mesa/main
parent0a7ea2b0c3a2bab1c548b7a4fd60dde1a9f1760f (diff)
add 3dlabs_shhandle interface
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h83
1 files changed, 42 insertions, 41 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ac2b26d8cd5..8b8c32a95d8 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1845,85 +1845,86 @@ struct gl_occlusion_state
struct _mesa_HashTable *QueryObjects;
};
-
-/**
- * XXX Can we move all these gl2 datatypes into the shader directory???
- */
-
-
/**
* gl2 unique interface identifier.
* Each gl2 interface has its own interface id used for object queries.
*/
enum gl2_uiid
{
- UIID_UNKNOWN, /* supported by all objects */
- UIID_GENERIC, /* generic object */
- UIID_CONTAINER, /* contains generic objects */
- UIID_SHADER, /* shader object */
- UIID_FRAGMENT_SHADER, /* fragment shader */
- UIID_VERTEX_SHADER, /* vertex shader */
- UIID_PROGRAM /* program object */
+ UIID_UNKNOWN, /* supported by all objects */
+ UIID_GENERIC, /* generic object */
+ UIID_CONTAINER, /* contains generic objects */
+ UIID_SHADER, /* shader object */
+ UIID_FRAGMENT_SHADER, /* fragment shader */
+ UIID_VERTEX_SHADER, /* vertex shader */
+ UIID_PROGRAM, /* program object */
+ UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
};
struct gl2_unknown_intf
{
- GLvoid (* AddRef) (struct gl2_unknown_intf **);
- GLvoid (* Release) (struct gl2_unknown_intf **);
- struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
+ GLvoid (* AddRef) (struct gl2_unknown_intf **);
+ GLvoid (* Release) (struct gl2_unknown_intf **);
+ struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
};
struct gl2_generic_intf
{
- struct gl2_unknown_intf _unknown;
- GLvoid (* Delete) (struct gl2_generic_intf **);
- GLenum (* GetType) (struct gl2_generic_intf **);
- GLhandleARB (* GetName) (struct gl2_generic_intf **);
- GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
- const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
+ struct gl2_unknown_intf _unknown;
+ GLvoid (* Delete) (struct gl2_generic_intf **);
+ GLenum (* GetType) (struct gl2_generic_intf **);
+ GLhandleARB (* GetName) (struct gl2_generic_intf **);
+ GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
+ const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
};
struct gl2_container_intf
{
- struct gl2_generic_intf _generic;
- GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
- struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
+ struct gl2_generic_intf _generic;
+ GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
+ GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
+ GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
+ struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
};
struct gl2_shader_intf
{
- struct gl2_generic_intf _generic;
- GLenum (* GetSubType) (struct gl2_shader_intf **);
- GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
- GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
- const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
- GLvoid (* Compile) (struct gl2_shader_intf **);
+ struct gl2_generic_intf _generic;
+ GLenum (* GetSubType) (struct gl2_shader_intf **);
+ GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
+ GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
+ const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
+ GLvoid (* Compile) (struct gl2_shader_intf **);
};
struct gl2_program_intf
{
- struct gl2_container_intf _container;
- GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
- GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
- GLvoid (* Link) (struct gl2_program_intf **);
- GLvoid (* Validate) (struct gl2_program_intf **);
+ struct gl2_container_intf _container;
+ GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
+ GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
+ GLvoid (* Link) (struct gl2_program_intf **);
+ GLvoid (* Validate) (struct gl2_program_intf **);
};
struct gl2_fragment_shader_intf
{
- struct gl2_shader_intf _shader;
+ struct gl2_shader_intf _shader;
};
struct gl2_vertex_shader_intf
{
- struct gl2_shader_intf _shader;
+ struct gl2_shader_intf _shader;
+};
+
+struct gl2_3dlabs_shhandle_intf
+{
+ struct gl2_unknown_intf _unknown;
+ GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
};
struct gl_shader_objects_state
{
- struct gl2_program_intf **current_program;
+ struct gl2_program_intf **current_program;
};