diff options
author | Michal Krol <[email protected]> | 2005-01-17 15:47:57 +0000 |
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committer | Michal Krol <[email protected]> | 2005-01-17 15:47:57 +0000 |
commit | 434f622ede0fa8663025fd858d8f445a1bc3f494 (patch) | |
tree | c067f5806825257e9920ade51dd5c7dd1ce3c6de /src/mesa/main | |
parent | 0a7ea2b0c3a2bab1c548b7a4fd60dde1a9f1760f (diff) |
add 3dlabs_shhandle interface
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 83 |
1 files changed, 42 insertions, 41 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index ac2b26d8cd5..8b8c32a95d8 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1845,85 +1845,86 @@ struct gl_occlusion_state struct _mesa_HashTable *QueryObjects; }; - -/** - * XXX Can we move all these gl2 datatypes into the shader directory??? - */ - - /** * gl2 unique interface identifier. * Each gl2 interface has its own interface id used for object queries. */ enum gl2_uiid { - UIID_UNKNOWN, /* supported by all objects */ - UIID_GENERIC, /* generic object */ - UIID_CONTAINER, /* contains generic objects */ - UIID_SHADER, /* shader object */ - UIID_FRAGMENT_SHADER, /* fragment shader */ - UIID_VERTEX_SHADER, /* vertex shader */ - UIID_PROGRAM /* program object */ + UIID_UNKNOWN, /* supported by all objects */ + UIID_GENERIC, /* generic object */ + UIID_CONTAINER, /* contains generic objects */ + UIID_SHADER, /* shader object */ + UIID_FRAGMENT_SHADER, /* fragment shader */ + UIID_VERTEX_SHADER, /* vertex shader */ + UIID_PROGRAM, /* program object */ + UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */ }; struct gl2_unknown_intf { - GLvoid (* AddRef) (struct gl2_unknown_intf **); - GLvoid (* Release) (struct gl2_unknown_intf **); - struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); + GLvoid (* AddRef) (struct gl2_unknown_intf **); + GLvoid (* Release) (struct gl2_unknown_intf **); + struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); }; struct gl2_generic_intf { - struct gl2_unknown_intf _unknown; - GLvoid (* Delete) (struct gl2_generic_intf **); - GLenum (* GetType) (struct gl2_generic_intf **); - GLhandleARB (* GetName) (struct gl2_generic_intf **); - GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); - const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); + struct gl2_unknown_intf _unknown; + GLvoid (* Delete) (struct gl2_generic_intf **); + GLenum (* GetType) (struct gl2_generic_intf **); + GLhandleARB (* GetName) (struct gl2_generic_intf **); + GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); + const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); }; struct gl2_container_intf { - struct gl2_generic_intf _generic; - GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); - GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); - GLsizei (* GetAttachedCount) (struct gl2_container_intf **); - struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); + struct gl2_generic_intf _generic; + GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLsizei (* GetAttachedCount) (struct gl2_container_intf **); + struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); }; struct gl2_shader_intf { - struct gl2_generic_intf _generic; - GLenum (* GetSubType) (struct gl2_shader_intf **); - GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); - GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); - const GLcharARB *(* GetSource) (struct gl2_shader_intf **); - GLvoid (* Compile) (struct gl2_shader_intf **); + struct gl2_generic_intf _generic; + GLenum (* GetSubType) (struct gl2_shader_intf **); + GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); + GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); + const GLcharARB *(* GetSource) (struct gl2_shader_intf **); + GLvoid (* Compile) (struct gl2_shader_intf **); }; struct gl2_program_intf { - struct gl2_container_intf _container; - GLboolean (* GetLinkStatus) (struct gl2_program_intf **); - GLboolean (* GetValidateStatus) (struct gl2_program_intf **); - GLvoid (* Link) (struct gl2_program_intf **); - GLvoid (* Validate) (struct gl2_program_intf **); + struct gl2_container_intf _container; + GLboolean (* GetLinkStatus) (struct gl2_program_intf **); + GLboolean (* GetValidateStatus) (struct gl2_program_intf **); + GLvoid (* Link) (struct gl2_program_intf **); + GLvoid (* Validate) (struct gl2_program_intf **); }; struct gl2_fragment_shader_intf { - struct gl2_shader_intf _shader; + struct gl2_shader_intf _shader; }; struct gl2_vertex_shader_intf { - struct gl2_shader_intf _shader; + struct gl2_shader_intf _shader; +}; + +struct gl2_3dlabs_shhandle_intf +{ + struct gl2_unknown_intf _unknown; + GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **); }; struct gl_shader_objects_state { - struct gl2_program_intf **current_program; + struct gl2_program_intf **current_program; }; |