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authorYuanhan Liu <[email protected]>2011-12-31 14:22:46 +0800
committerYuanhan Liu <[email protected]>2012-01-12 10:47:41 +0800
commit42d4972bf0b147b0241c2be7e6579fd64cf2c216 (patch)
tree923e2f914bb758aced9e692d0391f4fbf83f9ed7 /src/mesa/main
parent459a44460e4d31d69d7ff04c1000917ca7870ff3 (diff)
vbo: introduce vbo_get_minmax_indices function
Introduce vbo_get_minmax_indices() function to handle the min/max index computation for nr_prims(>= 1). The old code just compute the first prim's min/max index; this would results an error rendering if user called functions like glMultiDrawElements(). This patch servers as fixing this issue. As when nr_prims = 1, we can pass 1 to paramter nr_prims, thus I made vbo_get_minmax_index() static. v2: per Roland's suggestion, put the indices address compuation into vbo_get_minmax_index() instead. Also do comination if possible to reduce map/unmap count v3: per Brian's suggestion, use a pointer for start_prim to avoid structure copy per loop. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/api_validate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 945f12752d3..b6871d0dbd1 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -184,7 +184,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
ib.ptr = indices;
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
- vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
+ vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
if ((int)(min + basevertex) < 0 ||
max + basevertex > ctx->Array.ArrayObj->_MaxElement) {