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authorTimothy Arceri <[email protected]>2016-10-20 16:21:24 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit419de307dc9a2b21d94ca4aa8b81810c5f390f0f (patch)
tree9a4cdede29225c47bbce6a0ecc6d6b2027385239 /src/mesa/main
parent3d2a5039987b7182e775949ee1a4a63ea70ab289 (diff)
glsl: set patch inputs read directly in shader_info
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 468d7544a9a..0469da5f174 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1923,7 +1923,6 @@ struct gl_program
struct shader_info info;
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
- GLbitfield PatchInputsRead; /**< VAR[0..31] usage for patch inputs (user-defined only) */
GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */