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authorChris Forbes <[email protected]>2013-09-25 16:56:36 +1200
committerChris Forbes <[email protected]>2013-10-03 07:56:02 +1300
commit36e25ccd29056d965612523f82d973b43b85313e (patch)
tree31a6e24ddd3236132e7a505ccd474e4e518d3b8f /src/mesa/main
parent4ed3930f9741721f4ace2d008678c0c88fdcc501 (diff)
glsl: flag shaders which use gather4 at all
Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3d414d5e76e..514f81048d1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1963,6 +1963,8 @@ struct gl_program
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
+ GLboolean UsesGather; /**< Does this program use gather4 at all? */
+
/** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters;