diff options
author | Brian Paul <[email protected]> | 2012-08-25 06:50:40 -0600 |
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committer | Brian Paul <[email protected]> | 2012-08-29 08:20:58 -0600 |
commit | ec6478fd322646ae4f6ae20eed8d9c14ea503dfc (patch) | |
tree | f9f8f183148d777ab06d87d28020551490822e25 /src/mesa/main | |
parent | cf41d7c63aab2289d739c0f9df116caf2cc410e3 (diff) |
mesa: convert a few more macros to inline functions
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/macros.h | 43 |
1 files changed, 21 insertions, 22 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index bc4d1a68166..5af9487cb07 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -200,11 +200,16 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; (a)[3] == (b)[3]) /** Test for equality (unsigned bytes) */ +static inline GLboolean +TEST_EQ_4UBV(const GLubyte a[4], const GLubyte b[4]) +{ #if defined(__i386__) -#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC)) + return *((const GLuint *) a) == *((const GLuint *) b); #else -#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC) + return TEST_EQ_4V(a, b); #endif +} + /** Copy a 4-element vector */ #define COPY_4V( DST, SRC ) \ @@ -216,30 +221,24 @@ do { \ } while (0) /** Copy a 4-element unsigned byte vector */ +static inline void +COPY_4UBV(GLubyte dst[4], const GLubyte src[4]) +{ #if defined(__i386__) -#define COPY_4UBV(DST, SRC) \ -do { \ - *((GLuint*)(DST)) = *((GLuint*)(SRC)); \ -} while (0) + *((GLuint *) dst) = *((GLuint *) src); #else -/* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */ -#define COPY_4UBV(DST, SRC) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ - (DST)[2] = (SRC)[2]; \ - (DST)[3] = (SRC)[3]; \ -} while (0) + /* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */ + COPY_4V(dst, src); #endif +} -/** - * Copy a 4-element float vector - * memcpy seems to be most efficient - */ -#define COPY_4FV( DST, SRC ) \ -do { \ - memcpy(DST, SRC, sizeof(GLfloat) * 4); \ -} while (0) +/** Copy a 4-element float vector */ +static inline void +COPY_4FV(GLfloat dst[4], const GLfloat src[4]) +{ + /* memcpy seems to be most efficient */ + memcpy(dst, src, sizeof(GLfloat) * 4); +} /** Copy \p SZ elements into a 4-element vector */ #define COPY_SZ_4V(DST, SZ, SRC) \ |