diff options
author | Paul Berry <[email protected]> | 2013-07-28 09:23:11 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-01 20:19:57 -0700 |
commit | b272a01879d6d5e952b37f574fa85ed7f785abc5 (patch) | |
tree | b8f0e9849d418a4fae3d451da4e7b33169c39fa0 /src/mesa/main | |
parent | 56dcc46f0e48943835cce5fda1d54ded0edbc8f2 (diff) |
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Previously, we assumed that the only way Mesa would expose geometry
shader support was via the ARB_geometry_shader4 extension. But this
extension has some extra complications over GL 3.2 (interactions with
compatibility-only features, and link-time initialization of the
constant gl_VerticesIn). So we want to allow for the possibility of
supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if
ctx->Extensions.ARB_geometry_shader4 is false.
This patch adds a new function, _mesa_has_geometry_shaders(), which
returns true if either ARB_geometry_shader4 is supported or the GL
version is at least 3.2 desktop. Since compute_version() only enables
GL 3.2 functionality when GLSL 1.50 support is present, a sufficient
way for a back-end to advertise geometry shader support is to set
ctx->Const.GLSLVersion >= 150.
v2: Remove unnecessary ctx->Const.GeometryShaders150 constant.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_validate.c | 2 | ||||
-rw-r--r-- | src/mesa/main/context.h | 11 | ||||
-rw-r--r-- | src/mesa/main/fbobject.c | 2 | ||||
-rw-r--r-- | src/mesa/main/get.c | 2 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 5 | ||||
-rw-r--r-- | src/mesa/main/version.c | 1 |
6 files changed, 16 insertions, 7 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 7ab8e305ddd..8a2ec7b293a 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -222,7 +222,7 @@ _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode) case GL_LINE_STRIP_ADJACENCY: case GL_TRIANGLES_ADJACENCY: case GL_TRIANGLE_STRIP_ADJACENCY: - return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4; + return _mesa_has_geometry_shaders(ctx); default: return false; } diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 8872be1f4f5..792ab4cd55e 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -312,6 +312,17 @@ _mesa_is_gles3(const struct gl_context *ctx) } +/** + * Checks if the context supports geometry shaders. + */ +static inline GLboolean +_mesa_has_geometry_shaders(const struct gl_context *ctx) +{ + return _mesa_is_desktop_gl(ctx) && + (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4); +} + + #ifdef __cplusplus } #endif diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index bf7e85c8826..c6e6dd5c553 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2476,7 +2476,7 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment, { GET_CURRENT_CONTEXT(ctx); - if (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4) { + if (_mesa_has_geometry_shaders(ctx)) { framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, level, 0, GL_TRUE); } else { diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 0b33fa49b5a..09b008a072e 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -989,7 +989,7 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d case EXTRA_EXT_UBO_GS4: api_check = GL_TRUE; api_found = (ctx->Extensions.ARB_uniform_buffer_object && - ctx->Extensions.ARB_geometry_shader4); + _mesa_has_geometry_shaders(ctx)); break; case EXTRA_END: break; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c3011f58f0e..3f9402c598c 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -179,7 +179,7 @@ validate_shader_target(const struct gl_context *ctx, GLenum type) case GL_VERTEX_SHADER: return ctx->Extensions.ARB_vertex_shader; case GL_GEOMETRY_SHADER_ARB: - return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4; + return _mesa_has_geometry_shaders(ctx); default: return false; } @@ -478,8 +478,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param /* Are geometry shaders available in this context? */ - const bool has_gs = - _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4; + const bool has_gs = _mesa_has_geometry_shaders(ctx); /* Are uniform buffer objects available in this context? */ diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index ab9b14c026e..55411faf8c5 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -262,7 +262,6 @@ compute_version(struct gl_context *ctx) ctx->Extensions.ARB_depth_clamp && ctx->Extensions.ARB_draw_elements_base_vertex && ctx->Extensions.ARB_fragment_coord_conventions && - ctx->Extensions.ARB_geometry_shader4 && ctx->Extensions.EXT_provoking_vertex && ctx->Extensions.ARB_seamless_cube_map && ctx->Extensions.ARB_sync && |