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authorIan Romanick <[email protected]>2013-11-05 14:16:05 -0800
committerIan Romanick <[email protected]>2014-01-15 10:02:48 -0800
commit6dbab6b2bb29e3b0595762920ef17e2ae5a9bf3a (patch)
tree473a3582fa47487fd0c1a030e9ff619a8774deea /src/mesa/main
parent065bd6ffc23c9cfef9b10418fb06233a912d6471 (diff)
mesa: Eliminate parameters to dd_function_table::DepthRange
No driver uses them. They will just be annoying in future patches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/dd.h2
-rw-r--r--src/mesa/main/viewport.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index e77b67ed7d7..e1e6e144340 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -485,7 +485,7 @@ struct dd_function_table {
/** Enable or disable writing into the depth buffer */
void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
/** Specify mapping of depth values from NDC to window coordinates */
- void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
+ void (*DepthRange)(struct gl_context *ctx);
/** Specify the current buffer for writing */
void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
/** Specify the buffers for writing for fragment programs*/
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index 7ea1d5f63a5..3aaab2d4659 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -143,7 +143,7 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval)
#endif
if (ctx->Driver.DepthRange) {
- ctx->Driver.DepthRange(ctx, nearval, farval);
+ ctx->Driver.DepthRange(ctx);
}
}