diff options
author | Bartosz Tomczyk <[email protected]> | 2017-04-03 21:19:40 +0200 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-04-04 09:56:52 +1000 |
commit | 64b3aa7ad8f1f5aac8bac9b58aae9dd2ac837d8b (patch) | |
tree | 416c3dd6d5038e6df09a0524116372f8f0f2fdfc /src/mesa/main | |
parent | 6e5e8a2e491f123ac60069951d5a0783f3842169 (diff) |
mesa/glthread: Avoid unnecessary batch reallocation
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/glthread.c | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c index 3f07c420d47..c4d3f4a4349 100644 --- a/src/mesa/main/glthread.c +++ b/src/mesa/main/glthread.c @@ -53,7 +53,8 @@ glthread_allocate_batch(struct gl_context *ctx) } static void -glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch) +glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch, + const bool release_batch) { size_t pos = 0; @@ -64,7 +65,10 @@ glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch) assert(pos == batch->used); - free(batch); + if (release_batch) + free(batch); + else + batch->used = 0; } static void * @@ -103,7 +107,7 @@ glthread_worker(void *data) glthread->busy = true; pthread_mutex_unlock(&glthread->mutex); - glthread_unmarshal_batch(ctx, batch); + glthread_unmarshal_batch(ctx, batch, true); pthread_mutex_lock(&glthread->mutex); glthread->busy = false; @@ -214,7 +218,7 @@ _mesa_glthread_flush_batch_locked(struct gl_context *ctx) * need to restore it when it returns. */ if (false) { - glthread_unmarshal_batch(ctx, batch); + glthread_unmarshal_batch(ctx, batch, true); _glapi_set_dispatch(ctx->CurrentClientDispatch); return; } @@ -269,9 +273,8 @@ _mesa_glthread_finish(struct gl_context *ctx) if (!(glthread->batch_queue || glthread->busy)) { if (glthread->batch && glthread->batch->used) { struct _glapi_table *dispatch = _glapi_get_dispatch(); - glthread_unmarshal_batch(ctx, glthread->batch); + glthread_unmarshal_batch(ctx, glthread->batch, false); _glapi_set_dispatch(dispatch); - glthread_allocate_batch(ctx); } } else { _mesa_glthread_flush_batch_locked(ctx); |