diff options
author | Rob Clark <[email protected]> | 2016-08-31 17:44:01 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2016-09-26 15:29:17 -0400 |
commit | ecd6fce2611e88ff8468a354cff8eda39f260a31 (patch) | |
tree | f4c281475a9dfb836cf9c9ff1853de0edc850bc6 /src/mesa/main | |
parent | e0ec1c31345aa8f47b5dea16d26be4420bd908ad (diff) |
mesa/st: support lowering multi-planar YUV
Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
There was some discussion of alternative approaches for tracking the
additional UV or U/V planes:
https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html
They all seemed worse than pipe_resource::next
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 85aeb1e0df3..ee811ff5ddf 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -45,6 +45,7 @@ #include "compiler/shader_enums.h" #include "main/formats.h" /* MESA_FORMAT_COUNT */ #include "compiler/glsl/list.h" +#include "util/bitscan.h" #ifdef __cplusplus @@ -1929,6 +1930,7 @@ struct gl_program GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ + GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */ GLboolean UsesGather; /**< Does this program use gather4 at all? */ @@ -2460,6 +2462,20 @@ struct gl_linked_shader struct gl_shader_info info; }; +static inline GLbitfield gl_external_samplers(struct gl_linked_shader *shader) +{ + GLbitfield external_samplers = 0; + GLbitfield mask = shader->active_samplers; + + while (mask) { + int idx = u_bit_scan(&mask); + if (shader->SamplerTargets[idx] == TEXTURE_EXTERNAL_INDEX) + external_samplers |= (1 << idx); + } + + return external_samplers; +} + /** * A GLSL shader object. */ |