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authorMarek Olšák <[email protected]>2013-04-07 00:22:32 +0200
committerMarek Olšák <[email protected]>2013-04-10 02:01:16 +0200
commit4f1fd920c90443eb90a115a7b859dfac293ba373 (patch)
tree54150bd2c08ddda0ed62c72de5748d533a644c8b /src/mesa/main
parentb6475f9437bbd080524b0b871a12c681dfc82f06 (diff)
mesa: update derived framebuffer state in GetMultisamplefv
This makes sure that ctx->DrawBuffer->Visual.samples is up-to-date. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/multisample.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
index b0f45d9332a..a1edb52efcf 100644
--- a/src/mesa/main/multisample.c
+++ b/src/mesa/main/multisample.c
@@ -30,6 +30,7 @@
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/glformats.h"
+#include "main/state.h"
/**
@@ -73,6 +74,10 @@ _mesa_GetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
{
GET_CURRENT_CONTEXT(ctx);
+ if (ctx->NewState & _NEW_BUFFERS) {
+ _mesa_update_state(ctx);
+ }
+
switch (pname) {
case GL_SAMPLE_POSITION: {
if (index >= ctx->DrawBuffer->Visual.samples) {