diff options
author | Bryan Cain <[email protected]> | 2011-08-31 17:28:53 -0500 |
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committer | Bryan Cain <[email protected]> | 2011-08-31 21:49:26 -0500 |
commit | 488fe51cf823ccd137c667f1e92dd86f8323b723 (patch) | |
tree | 498eaba0b4e1e0de46ef932417d9e6b6e8165c20 /src/mesa/main | |
parent | 7b1d94e5d1f53ac5f59000176aea1d02fc9a1181 (diff) |
mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.
This is a better, more fine-grained way of lowering if statements. Fixes the
game And Yet It Moves on nv50.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f2eb889feb4..44ebf0a5351 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2266,11 +2266,6 @@ struct gl_shader_compiler_options /** Driver-selectable options: */ GLboolean EmitCondCodes; /**< Use condition codes? */ GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */ - /** - * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't - * support control flow. - */ - GLboolean EmitNoIfs; GLboolean EmitNoLoops; GLboolean EmitNoFunctions; GLboolean EmitNoCont; /**< Emit CONT opcode? */ @@ -2288,6 +2283,7 @@ struct gl_shader_compiler_options GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ /*@}*/ + GLuint MaxIfDepth; /**< Maximum nested IF blocks */ GLuint MaxUnrollIterations; struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ |