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authorBryan Cain <[email protected]>2011-08-31 17:28:53 -0500
committerBryan Cain <[email protected]>2011-08-31 21:49:26 -0500
commit488fe51cf823ccd137c667f1e92dd86f8323b723 (patch)
tree498eaba0b4e1e0de46ef932417d9e6b6e8165c20 /src/mesa/main
parent7b1d94e5d1f53ac5f59000176aea1d02fc9a1181 (diff)
mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.
This is a better, more fine-grained way of lowering if statements. Fixes the game And Yet It Moves on nv50. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f2eb889feb4..44ebf0a5351 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2266,11 +2266,6 @@ struct gl_shader_compiler_options
/** Driver-selectable options: */
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
- /**
- * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
- * support control flow.
- */
- GLboolean EmitNoIfs;
GLboolean EmitNoLoops;
GLboolean EmitNoFunctions;
GLboolean EmitNoCont; /**< Emit CONT opcode? */
@@ -2288,6 +2283,7 @@ struct gl_shader_compiler_options
GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
/*@}*/
+ GLuint MaxIfDepth; /**< Maximum nested IF blocks */
GLuint MaxUnrollIterations;
struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */