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authorTimothy Arceri <[email protected]>2016-10-20 16:25:28 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit2f59f3eee591600aa8b3a0b0a30aea321185bcb5 (patch)
tree8730629a2e9205a5dab7ebef76fb3e0338fe3b2e /src/mesa/main
parentf79d37f1ecffcc5f7de04d5f3bb4166750703052 (diff)
glsl: set patch outputs written directly in shader_info
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0469da5f174..67910de6126 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1923,7 +1923,6 @@ struct gl_program
struct shader_info info;
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
- GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */