diff options
author | Samuel Pitoiset <[email protected]> | 2017-07-21 14:19:27 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-08-02 12:54:31 +0200 |
commit | 1ed61e0239feb5f08236df9a8e74cd8fb78c13e8 (patch) | |
tree | ca0d054bb0b702d46d08a170b919892e95252d5d /src/mesa/main | |
parent | 5e05e7debcc176c9bae72478552337417dddafd2 (diff) |
mesa: add clear_bufferi() helper
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/clear.c | 50 |
1 files changed, 30 insertions, 20 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 853d445b7ef..4c3400412cd 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -622,33 +622,34 @@ _mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, * New in GL 3.0 * Clear depth/stencil buffer only. */ -void GLAPIENTRY -_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, - GLfloat depth, GLint stencil) +static ALWAYS_INLINE void +clear_bufferfi(struct gl_context *ctx, GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil, bool no_error) { - GET_CURRENT_CONTEXT(ctx); GLbitfield mask = 0; FLUSH_VERTICES(ctx, 0); FLUSH_CURRENT(ctx, 0); - if (buffer != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", - _mesa_enum_to_string(buffer)); - return; - } + if (!no_error) { + if (buffer != GL_DEPTH_STENCIL) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", + _mesa_enum_to_string(buffer)); + return; + } - /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: - * - * "ClearBuffer generates an INVALID VALUE error if buffer is - * COLOR and drawbuffer is less than zero, or greater than the - * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH, - * STENCIL, or DEPTH STENCIL and drawbuffer is not zero." - */ - if (drawbuffer != 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", - drawbuffer); - return; + /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: + * + * "ClearBuffer generates an INVALID VALUE error if buffer is + * COLOR and drawbuffer is less than zero, or greater than the + * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH, + * STENCIL, or DEPTH STENCIL and drawbuffer is not zero." + */ + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", + drawbuffer); + return; + } } if (ctx->RasterDiscard) @@ -682,6 +683,15 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, } +void GLAPIENTRY +_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, false); +} + + /** * The ClearBuffer framework is so complicated and so riddled with the * assumption that the framebuffer is bound that, for now, we will just fake |