diff options
author | Kenneth Graunke <[email protected]> | 2017-09-09 00:19:57 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-10-12 17:22:39 -0700 |
commit | fbf4c2916c14d95209abc6b64737ad8528e62fae (patch) | |
tree | 5724a38c38e99de55fc824d828175b14e6a79dc7 /src/mesa/main | |
parent | fb972ed4e51f7570210b523264e927a378265a2a (diff) |
compiler: Move gl_program::TexelFetchSamplers to shader_info.
I'd like to put this sort of metadata in the shader_info structure,
rather than adding more things to gl_program.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8206793de9c..2802a0e3605 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2088,7 +2088,6 @@ struct gl_program GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ - GLbitfield TexelFetchSamplers; /**< Texture units used for texelFetch*(). */ GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */ /* Fragement shader only fields */ |