diff options
author | Chia-I Wu <[email protected]> | 2010-05-12 13:26:14 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2010-05-12 13:46:53 +0800 |
commit | eb5100accc888b9a9cfc24bc3d3452ea62a84c09 (patch) | |
tree | eafafda093057cc3cc345c10e3b3566dcaa0d79c /src/mesa/main | |
parent | 82c6c31f55cfa8db63361b174137b2a371aa4900 (diff) |
mesa: Make FEATURE_ATI_fragment_shader more modular.
This allows atifragshader.h to be used without knowing if
FEATURE_ATI_fragment_shader is enabled. As a result, atifragshader.c is
removed from the omit list in ES overlay.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_exec.c | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index ad18472dea3..7bd6e328132 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -36,9 +36,7 @@ #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program #include "shader/arbprogram.h" #endif -#if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" -#endif #include "attrib.h" #include "blend.h" #if FEATURE_ARB_vertex_buffer_object @@ -715,22 +713,7 @@ _mesa_create_exec_table(void) #endif /* GL_ATI_fragment_shader */ -#if FEATURE_ATI_fragment_shader - SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI); - SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI); - SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI); - SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI); - SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI); - SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI); - SET_SampleMapATI(exec, _mesa_SampleMapATI); - SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI); - SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI); - SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI); - SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI); - SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI); - SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI); - SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI); -#endif + _mesa_init_ati_fragment_shader_dispatch(exec); /* GL_ATI_envmap_bumpmap */ SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); |