diff options
author | Keith Whitwell <[email protected]> | 2008-10-10 15:19:05 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-10-10 15:23:36 +0100 |
commit | d7f1cb5b5a134b63227d5746a2dd1f05597c5c2f (patch) | |
tree | 7446e243da8b50f6cb323b7917bdb94fbd528368 /src/mesa/main | |
parent | 7ac1fc77661faf0897507fef0437fe69d0ba53ac (diff) | |
parent | f7556fdd40ed2719beaba271eee4a7551e212ad1 (diff) |
Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:
src/gallium/auxiliary/gallivm/instructionssoa.cpp
src/gallium/auxiliary/gallivm/soabuiltins.c
src/gallium/auxiliary/rtasm/rtasm_x86sse.c
src/gallium/auxiliary/rtasm/rtasm_x86sse.h
src/mesa/main/texenvprogram.c
src/mesa/shader/arbprogparse.c
src/mesa/shader/prog_statevars.c
src/mesa/state_tracker/st_draw.c
src/mesa/vbo/vbo_exec_draw.c
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_exec.c | 4 | ||||
-rw-r--r-- | src/mesa/main/mfeatures.h | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 3 | ||||
-rw-r--r-- | src/mesa/main/queryobj.c | 2 | ||||
-rw-r--r-- | src/mesa/main/queryobj.h | 2 | ||||
-rw-r--r-- | src/mesa/main/state.c | 42 | ||||
-rw-r--r-- | src/mesa/main/state.h | 3 | ||||
-rw-r--r-- | src/mesa/main/texenvprogram.c | 122 |
8 files changed, 158 insertions, 22 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 0c3c9c4de49..bae3bf11cb5 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -58,7 +58,7 @@ #include "colortab.h" #endif #include "context.h" -#if FEATURE_convolution +#if FEATURE_convolve #include "convolve.h" #endif #include "depth.h" @@ -402,7 +402,7 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv); #endif -#if FEATURE_convolution +#if FEATURE_convolve SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D); SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D); SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf); diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index ed78f57edf6..3819da3d680 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -39,7 +39,7 @@ #define FEATURE_accum _HAVE_FULL_GL #define FEATURE_attrib_stack _HAVE_FULL_GL #define FEATURE_colortable _HAVE_FULL_GL -#define FEATURE_convolution _HAVE_FULL_GL +#define FEATURE_convolve _HAVE_FULL_GL #define FEATURE_dispatch _HAVE_FULL_GL #define FEATURE_dlist _HAVE_FULL_GL #define FEATURE_draw_read_buffer _HAVE_FULL_GL diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8e4f6a2e663..8bf6858c1e3 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2722,6 +2722,7 @@ struct gl_matrix_stack #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */ #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */ #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */ +#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */ #define _NEW_ALL ~0 /*@}*/ @@ -3049,6 +3050,8 @@ struct __GLcontextRec GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ + GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */ + /** \name Derived state */ /*@{*/ /** Bitwise-or of DD_* flags. Note that this bitfield may be used before diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index a1e32e70ba9..2d060300300 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -95,7 +95,7 @@ _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q) * XXX maybe add Delete() method to gl_query_object class and call that instead */ void -_mesa_delete_query(struct gl_query_object *q) +_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q) { _mesa_free(q); } diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index c05a1f3da82..9a9774641bb 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -37,7 +37,7 @@ extern void _mesa_free_query_data(GLcontext *ctx); extern void -_mesa_delete_query(struct gl_query_object *q); +_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q); extern void _mesa_begin_query(GLcontext *ctx, struct gl_query_object *q); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 5913019bc12..7e44310d8d3 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -447,6 +447,9 @@ _mesa_update_state_locked( GLcontext *ctx ) GLbitfield new_state = ctx->NewState; GLbitfield prog_flags = _NEW_PROGRAM; + if (new_state == _NEW_CURRENT_ATTRIB) + goto out; + if (MESA_VERBOSE & VERBOSE_STATE) _mesa_print_state("_mesa_update_state", new_state); @@ -510,7 +513,8 @@ _mesa_update_state_locked( GLcontext *ctx ) _mesa_update_tnl_spaces( ctx, new_state ); if (ctx->FragmentProgram._MaintainTexEnvProgram) { - prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); + prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE_MATRIX | _NEW_LIGHT | + _NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | @@ -532,6 +536,7 @@ _mesa_update_state_locked( GLcontext *ctx ) * Set ctx->NewState to zero to avoid recursion if * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) */ + out: new_state = ctx->NewState; ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); @@ -548,3 +553,38 @@ _mesa_update_state( GLcontext *ctx ) _mesa_update_state_locked(ctx); _mesa_unlock_context_textures(ctx); } + + + + +/* Want to figure out which fragment program inputs are actually + * constant/current values from ctx->Current. These should be + * referenced as a tracked state variable rather than a fragment + * program input, to save the overhead of putting a constant value in + * every submitted vertex, transferring it to hardware, interpolating + * it across the triangle, etc... + * + * When there is a VP bound, just use vp->outputs. But when we're + * generating vp from fixed function state, basically want to + * calculate: + * + * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) | + * potential_vp_outputs ) + * + * Where potential_vp_outputs is calculated by looking at enabled + * texgen, etc. + * + * The generated fragment program should then only declare inputs that + * may vary or otherwise differ from the ctx->Current values. + * Otherwise, the fp should track them as state values instead. + */ +void +_mesa_set_varying_vp_inputs( GLcontext *ctx, + GLbitfield varying_inputs ) +{ + if (ctx->varying_vp_inputs != varying_inputs) { + ctx->varying_vp_inputs = varying_inputs; + ctx->NewState |= _NEW_ARRAY; + //_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs); + } +} diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h index bb7cb8f32a3..79f2f6beb0c 100644 --- a/src/mesa/main/state.h +++ b/src/mesa/main/state.h @@ -37,5 +37,8 @@ _mesa_update_state( GLcontext *ctx ); extern void _mesa_update_state_locked( GLcontext *ctx ); +void +_mesa_set_varying_vp_inputs( GLcontext *ctx, + GLbitfield varying_inputs ); #endif diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index f6bbbcfaede..c23173014de 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -55,15 +55,17 @@ struct texenvprog_cache_item #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) struct mode_opt { - GLuint Source:4; - GLuint Operand:3; + GLubyte Source:4; + GLubyte Operand:3; }; struct state_key { - GLbitfield enabled_units; + GLuint nr_enabled_units:8; + GLuint enabled_units:8; GLuint separate_specular:1; GLuint fog_enabled:1; GLuint fog_mode:2; + GLuint inputs_available:12; struct { GLuint enabled:1; @@ -74,10 +76,10 @@ struct state_key { GLuint NumArgsRGB:2; GLuint ModeRGB:4; - struct mode_opt OptRGB[3]; - GLuint NumArgsA:2; GLuint ModeA:4; + + struct mode_opt OptRGB[3]; struct mode_opt OptA[3]; } unit[8]; }; @@ -199,6 +201,66 @@ static GLuint translate_tex_src_bit( GLbitfield bit ) } } +#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) +#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0) + +/** + * Identify all possible varying inputs. The fragment program will + * never reference non-varying inputs, but will track them via state + * constants instead. + * + * This function figures out all the inputs that the fragment program + * has access to. The bitmask is later reduced to just those which + * are actually referenced. + */ +static GLbitfield get_fp_input_mask( GLcontext *ctx ) +{ + GLbitfield fp_inputs = 0x0; + + if (!ctx->VertexProgram._Enabled || + !ctx->VertexProgram._Current) { + + /* Fixed function logic */ + GLbitfield varying_inputs = ctx->varying_vp_inputs; + + /* First look at what values may be computed by the generated + * vertex program: + */ + if (ctx->Light.Enabled) { + fp_inputs |= FRAG_BIT_COL0; + + if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) + fp_inputs |= FRAG_BIT_COL1; + } + + fp_inputs |= (ctx->Texture._TexGenEnabled | + ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0; + + /* Then look at what might be varying as a result of enabled + * arrays, etc: + */ + if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0; + if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1; + + fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0) + << FRAG_ATTRIB_TEX0); + + } + else { + /* calculate from vp->outputs */ + GLbitfield vp_outputs = ctx->VertexProgram._Current->Base.OutputsWritten; + + if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0; + if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1; + + fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0) + << FRAG_ATTRIB_TEX0); + } + + return fp_inputs; +} + + /** * Examine current texture environment state and generate a unique * key to identify it. @@ -206,7 +268,9 @@ static GLuint translate_tex_src_bit( GLbitfield bit ) static void make_state_key( GLcontext *ctx, struct state_key *key ) { GLuint i, j; - + GLbitfield inputs_referenced = FRAG_BIT_COL0; + GLbitfield inputs_available = get_fp_input_mask( ctx ); + memset(key, 0, sizeof(*key)); for (i=0;i<MAX_TEXTURE_UNITS;i++) { @@ -217,6 +281,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) key->unit[i].enabled = 1; key->enabled_units |= (1<<i); + key->nr_enabled_units = i+1; + inputs_referenced |= FRAG_BIT_TEX(i); key->unit[i].source_index = translate_tex_src_bit(texUnit->_ReallyEnabled); @@ -245,16 +311,22 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) } } - if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) + if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { key->separate_specular = 1; + inputs_referenced |= FRAG_BIT_COL1; + } if (ctx->Fog.Enabled) { key->fog_enabled = 1; key->fog_mode = translate_fog_mode(ctx->Fog.Mode); + inputs_referenced |= FRAG_BIT_FOGC; /* maybe */ } + + key->inputs_available = (inputs_available & inputs_referenced); } -/* Use uregs to represent registers internally, translate to Mesa's +/** + * Use uregs to represent registers internally, translate to Mesa's * expected formats on emit. * * NOTE: These are passed by value extensively in this file rather @@ -287,16 +359,16 @@ static const struct ureg undef = { }; -/* State used to build the fragment program: +/** State used to build the fragment program: */ struct texenv_fragment_program { struct gl_fragment_program *program; GLcontext *ctx; struct state_key *state; - GLbitfield alu_temps; /* Track texture indirections, see spec. */ - GLbitfield temps_output; /* Track texture indirections, see spec. */ - GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */ + GLbitfield alu_temps; /**< Track texture indirections, see spec. */ + GLbitfield temps_output; /**< Track texture indirections, see spec. */ + GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */ GLboolean error; struct ureg src_texture[MAX_TEXTURE_UNITS]; @@ -304,11 +376,11 @@ struct texenv_fragment_program { * else undef. */ - struct ureg src_previous; /* Reg containing color from previous + struct ureg src_previous; /**< Reg containing color from previous * stage. May need to be decl'd. */ - GLuint last_tex_stage; /* Number of last enabled texture unit */ + GLuint last_tex_stage; /**< Number of last enabled texture unit */ struct ureg half; struct ureg one; @@ -457,11 +529,29 @@ static struct ureg register_param5( struct texenv_fragment_program *p, #define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) #define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) +static GLuint frag_to_vert_attrib( GLuint attrib ) +{ + switch (attrib) { + case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0; + case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1; + default: + assert(attrib >= FRAG_ATTRIB_TEX0); + assert(attrib <= FRAG_ATTRIB_TEX7); + return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0; + } +} + static struct ureg register_input( struct texenv_fragment_program *p, GLuint input ) { - p->program->Base.InputsRead |= (1 << input); - return make_ureg(PROGRAM_INPUT, input); + if (p->state->inputs_available & (1<<input)) { + p->program->Base.InputsRead |= (1 << input); + return make_ureg(PROGRAM_INPUT, input); + } + else { + GLuint idx = frag_to_vert_attrib( input ); + return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx ); + } } |