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authorBrian Paul <[email protected]>2015-06-05 08:00:09 -0600
committerBrian Paul <[email protected]>2015-06-09 10:49:35 -0600
commit37e0677870febefdd8b89be335f0e97bfd4a7c9b (patch)
treeeda4dc7d53e3bb0af6ba6da21908f7b6319915b4 /src/mesa/main
parent670862a5069f2759418450698aa4ab7d9f0e079f (diff)
mesa: remove some MAX_NV_FRAGMENT_PROGRAM_* macros
GL_NV_fragment_program support was removed a while ago. This is just some clean-up. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/config.h13
-rw-r--r--src/mesa/main/context.c4
2 files changed, 4 insertions, 13 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 5a66a4eec90..9c3baf4c6aa 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -213,19 +213,10 @@
/** For GL_ARB_fragment_program */
/*@{*/
#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
+#define MAX_FRAGMENT_PROGRAM_PARAMS 64
+#define MAX_FRAGMENT_PROGRAM_INPUTS 12
/*@}*/
-/** For GL_NV_fragment_program */
-/*@{*/
-#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
-#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
-#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
-#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
-#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
-#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
-/*@}*/
-
-
/** For GL_ARB_vertex_shader */
/*@{*/
#define MAX_VERTEX_GENERIC_ATTRIBS 16
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index db494ca73cc..79fa01849e0 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -489,8 +489,8 @@ init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
break;
case MESA_SHADER_FRAGMENT:
- prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
+ prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */