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authorMikko Juola <[email protected]>2013-07-30 06:36:43 +0300
committerBrian Paul <[email protected]>2013-07-31 07:26:55 -0600
commite404105e7dc192ddfb88b80df4238a97caedf32e (patch)
tree27fb11eb0a24232ffc67c0acc69fd0d3632942f1 /src/mesa/main
parent3f3f66fd94c1790de1b97839e58e35c47836c836 (diff)
mesa: fix proxy textures becoming immutable and unusable
glTexStorage*() functions make textures immutable. This carries on to proxy textures. Error checking in texture storage functions prevents proxy textures from working after first time because internally, they became immutable. This commit makes the error checking ignore the immutability flag when working with proxy textures. Reviewed-by: Brian Paul <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/texstorage.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
index 77988971053..7bd8652b540 100644
--- a/src/mesa/main/texstorage.c
+++ b/src/mesa/main/texstorage.c
@@ -342,7 +342,7 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
}
/* Check if texObj->Immutable is set */
- if (texObj->Immutable) {
+ if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
dims);
return GL_TRUE;