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authorBrian Paul <[email protected]>2000-11-19 23:10:25 +0000
committerBrian Paul <[email protected]>2000-11-19 23:10:25 +0000
commita852378a6289d154364dde440f89a39bbfc33e2d (patch)
treedbaf6946d80e517a2f0b349a11d1736cde1b83e1 /src/mesa/main
parentb12d8e3b0ddf6dc56dc866530b66230bdc5d73db (diff)
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/attrib.c37
-rw-r--r--src/mesa/main/colortab.c32
-rw-r--r--src/mesa/main/context.c89
-rw-r--r--src/mesa/main/get.c26
-rw-r--r--src/mesa/main/state.c153
-rw-r--r--src/mesa/main/state.h5
-rw-r--r--src/mesa/main/teximage.c56
-rw-r--r--src/mesa/main/texobj.c160
-rw-r--r--src/mesa/main/texobj.h15
-rw-r--r--src/mesa/main/texstate.c71
-rw-r--r--src/mesa/main/texstate.h17
11 files changed, 313 insertions, 348 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index b6c5174def7..155af4cbbcf 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,4 +1,4 @@
-/* $Id: attrib.c,v 1.34 2000/11/16 21:05:34 keithw Exp $ */
+/* $Id: attrib.c,v 1.35 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -350,17 +350,18 @@ _mesa_PushAttrib(GLbitfield mask)
GLuint u;
/* Take care of texture object reference counters */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
- ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
- ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
+ ctx->Texture.Unit[u].Current1D->RefCount++;
+ ctx->Texture.Unit[u].Current2D->RefCount++;
+ ctx->Texture.Unit[u].Current3D->RefCount++;
+ ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
}
attr = MALLOC_STRUCT( gl_texture_attrib );
MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
/* copy state of the currently bound texture objects */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
- copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
- copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
+ copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].Current1D);
+ copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].Current2D);
+ copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].Current3D);
copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap);
}
newnode = new_attrib_node( GL_TEXTURE_BIT );
@@ -811,29 +812,29 @@ _mesa_PopAttrib(void)
{
GLuint u;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
- ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
- ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
+ ctx->Texture.Unit[u].Current1D->RefCount--;
+ ctx->Texture.Unit[u].Current2D->RefCount--;
+ ctx->Texture.Unit[u].Current3D->RefCount--;
+ ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
}
MEMCPY( &ctx->Texture, attr->data,
sizeof(struct gl_texture_attrib) );
ctx->NewState |= _NEW_TEXTURE;
/* restore state of the currently bound texture objects */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
+ copy_texobj_state( ctx->Texture.Unit[u].Current1D,
&(ctx->Texture.Unit[u].Saved1D) );
- copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
+ copy_texobj_state( ctx->Texture.Unit[u].Current2D,
&(ctx->Texture.Unit[u].Saved2D) );
- copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
+ copy_texobj_state( ctx->Texture.Unit[u].Current3D,
&(ctx->Texture.Unit[u].Saved3D) );
copy_texobj_state( ctx->Texture.Unit[u].CurrentCubeMap,
&(ctx->Texture.Unit[u].SavedCubeMap) );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentCubeMap );
-
+ ctx->Texture.Unit[u].Current1D->Complete = GL_FALSE;
+ ctx->Texture.Unit[u].Current2D->Complete = GL_FALSE;
+ ctx->Texture.Unit[u].Current3D->Complete = GL_FALSE;
+ ctx->Texture.Unit[u].CurrentCubeMap->Complete = GL_FALSE;
}
}
break;
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c
index 64ba6670d7c..12c8dbbde7a 100644
--- a/src/mesa/main/colortab.c
+++ b/src/mesa/main/colortab.c
@@ -1,4 +1,4 @@
-/* $Id: colortab.c,v 1.26 2000/11/10 17:45:15 brianp Exp $ */
+/* $Id: colortab.c,v 1.27 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -217,15 +217,15 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
switch (target) {
case GL_TEXTURE_1D:
- texObj = texUnit->CurrentD[1];
+ texObj = texUnit->Current1D;
table = &texObj->Palette;
break;
case GL_TEXTURE_2D:
- texObj = texUnit->CurrentD[2];
+ texObj = texUnit->Current2D;
table = &texObj->Palette;
break;
case GL_TEXTURE_3D:
- texObj = texUnit->CurrentD[3];
+ texObj = texUnit->Current3D;
table = &texObj->Palette;
break;
case GL_PROXY_TEXTURE_1D:
@@ -458,15 +458,15 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
switch (target) {
case GL_TEXTURE_1D:
- texObj = texUnit->CurrentD[1];
+ texObj = texUnit->Current1D;
table = &texObj->Palette;
break;
case GL_TEXTURE_2D:
- texObj = texUnit->CurrentD[2];
+ texObj = texUnit->Current2D;
table = &texObj->Palette;
break;
case GL_TEXTURE_3D:
- texObj = texUnit->CurrentD[3];
+ texObj = texUnit->Current3D;
table = &texObj->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
@@ -687,13 +687,13 @@ _mesa_GetColorTable( GLenum target, GLenum format,
switch (target) {
case GL_TEXTURE_1D:
- table = &texUnit->CurrentD[1]->Palette;
+ table = &texUnit->Current1D->Palette;
break;
case GL_TEXTURE_2D:
- table = &texUnit->CurrentD[2]->Palette;
+ table = &texUnit->Current2D->Palette;
break;
case GL_TEXTURE_3D:
- table = &texUnit->CurrentD[3]->Palette;
+ table = &texUnit->Current3D->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
table = &ctx->Texture.Palette;
@@ -950,13 +950,13 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
switch (target) {
case GL_TEXTURE_1D:
- table = &texUnit->CurrentD[1]->Palette;
+ table = &texUnit->Current1D->Palette;
break;
case GL_TEXTURE_2D:
- table = &texUnit->CurrentD[2]->Palette;
+ table = &texUnit->Current2D->Palette;
break;
case GL_TEXTURE_3D:
- table = &texUnit->CurrentD[3]->Palette;
+ table = &texUnit->Current3D->Palette;
break;
case GL_PROXY_TEXTURE_1D:
table = &ctx->Texture.Proxy1D->Palette;
@@ -1081,13 +1081,13 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
switch (target) {
case GL_TEXTURE_1D:
- table = &texUnit->CurrentD[1]->Palette;
+ table = &texUnit->Current1D->Palette;
break;
case GL_TEXTURE_2D:
- table = &texUnit->CurrentD[2]->Palette;
+ table = &texUnit->Current2D->Palette;
break;
case GL_TEXTURE_3D:
- table = &texUnit->CurrentD[3]->Palette;
+ table = &texUnit->Current3D->Palette;
break;
case GL_PROXY_TEXTURE_1D:
table = &ctx->Texture.Proxy1D->Palette;
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index c0e75e92984..83c64cc3216 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.106 2000/11/16 21:05:34 keithw Exp $ */
+/* $Id: context.c,v 1.107 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -479,7 +479,6 @@ one_time_init( void )
static struct gl_shared_state *
alloc_shared_state( void )
{
- GLuint d;
struct gl_shared_state *ss;
GLboolean outOfMemory;
@@ -494,16 +493,32 @@ alloc_shared_state( void )
/* Default Texture objects */
outOfMemory = GL_FALSE;
- for (d = 1 ; d <= 3 ; d++) {
- ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
- if (!ss->DefaultD[d]) {
- outOfMemory = GL_TRUE;
- break;
- }
- ss->DefaultD[d]->RefCount++; /* don't free if not in use */
+
+ ss->Default1D = _mesa_alloc_texture_object(ss, 0, 1);
+ if (!ss->Default1D) {
+ outOfMemory = GL_TRUE;
+ }
+ else {
+ ss->Default1D->RefCount++;
}
- ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
+ ss->Default2D = _mesa_alloc_texture_object(ss, 0, 2);
+ if (!ss->Default2D) {
+ outOfMemory = GL_TRUE;
+ }
+ else {
+ ss->Default2D->RefCount++;
+ }
+
+ ss->Default3D = _mesa_alloc_texture_object(ss, 0, 3);
+ if (!ss->Default3D) {
+ outOfMemory = GL_TRUE;
+ }
+ else {
+ ss->Default1D->RefCount++;
+ }
+
+ ss->DefaultCubeMap = _mesa_alloc_texture_object(ss, 0, 6);
if (!ss->DefaultCubeMap) {
outOfMemory = GL_TRUE;
}
@@ -517,14 +532,14 @@ alloc_shared_state( void )
_mesa_DeleteHashTable(ss->DisplayList);
if (ss->TexObjects)
_mesa_DeleteHashTable(ss->TexObjects);
- if (ss->DefaultD[1])
- gl_free_texture_object(ss, ss->DefaultD[1]);
- if (ss->DefaultD[2])
- gl_free_texture_object(ss, ss->DefaultD[2]);
- if (ss->DefaultD[3])
- gl_free_texture_object(ss, ss->DefaultD[3]);
+ if (ss->Default1D)
+ _mesa_free_texture_object(ss, ss->Default1D);
+ if (ss->Default2D)
+ _mesa_free_texture_object(ss, ss->Default2D);
+ if (ss->Default3D)
+ _mesa_free_texture_object(ss, ss->Default3D);
if (ss->DefaultCubeMap)
- gl_free_texture_object(ss, ss->DefaultCubeMap);
+ _mesa_free_texture_object(ss, ss->DefaultCubeMap);
FREE(ss);
return NULL;
}
@@ -558,7 +573,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
if (ctx->Driver.DeleteTexture)
(*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
/* this function removes from linked list too! */
- gl_free_texture_object(ss, ss->TexObjectList);
+ _mesa_free_texture_object(ss, ss->TexObjectList);
}
_mesa_DeleteHashTable(ss->TexObjects);
@@ -668,9 +683,9 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
- texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
- texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
- texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
+ texUnit->Current1D = ctx->Shared->Default1D;
+ texUnit->Current2D = ctx->Shared->Default2D;
+ texUnit->Current3D = ctx->Shared->Default3D;
texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
}
@@ -1352,21 +1367,29 @@ alloc_proxy_textures( GLcontext *ctx )
GLboolean out_of_memory;
GLint i;
- ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
+ ctx->Texture.Proxy1D = _mesa_alloc_texture_object(NULL, 0, 1);
if (!ctx->Texture.Proxy1D) {
return GL_FALSE;
}
- ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
+ ctx->Texture.Proxy2D = _mesa_alloc_texture_object(NULL, 0, 2);
if (!ctx->Texture.Proxy2D) {
- gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
+ _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D);
return GL_FALSE;
}
- ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
+ ctx->Texture.Proxy3D = _mesa_alloc_texture_object(NULL, 0, 3);
if (!ctx->Texture.Proxy3D) {
- gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
- gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
+ _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D);
+ _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D);
+ return GL_FALSE;
+ }
+
+ ctx->Texture.ProxyCubeMap = _mesa_alloc_texture_object(NULL, 0, 6);
+ if (!ctx->Texture.ProxyCubeMap) {
+ _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D);
+ _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D);
+ _mesa_free_texture_object(NULL, ctx->Texture.Proxy3D);
return GL_FALSE;
}
@@ -1393,9 +1416,9 @@ alloc_proxy_textures( GLcontext *ctx )
_mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
}
}
- gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
- gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
- gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
+ _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D);
+ _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D);
+ _mesa_free_texture_object(NULL, ctx->Texture.Proxy3D);
return GL_FALSE;
}
else {
@@ -1609,9 +1632,9 @@ _mesa_free_context_data( GLcontext *ctx )
FREE( ctx->_ShineTabList );
/* Free proxy texture objects */
- gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
- gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
- gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
+ _mesa_free_texture_object( NULL, ctx->Texture.Proxy1D );
+ _mesa_free_texture_object( NULL, ctx->Texture.Proxy2D );
+ _mesa_free_texture_object( NULL, ctx->Texture.Proxy3D );
/* Free evaluator data */
if (ctx->EvalMap.Map1Vertex3.Points)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 980269d8544..b373f70107d 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,4 +1,4 @@
-/* $Id: get.c,v 1.41 2000/11/16 21:05:35 keithw Exp $ */
+/* $Id: get.c,v 1.42 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -811,13 +811,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = _mesa_IsEnabled(GL_TEXTURE_3D);
break;
case GL_TEXTURE_BINDING_1D:
- *params = INT_TO_BOOL(textureUnit->CurrentD[1]->Name);
+ *params = INT_TO_BOOL(textureUnit->Current1D->Name);
break;
case GL_TEXTURE_BINDING_2D:
- *params = INT_TO_BOOL(textureUnit->CurrentD[2]->Name);
+ *params = INT_TO_BOOL(textureUnit->Current2D->Name);
break;
case GL_TEXTURE_BINDING_3D:
- *params = INT_TO_BOOL(textureUnit->CurrentD[3]->Name);
+ *params = INT_TO_BOOL(textureUnit->Current3D->Name);
break;
case GL_TEXTURE_ENV_COLOR:
{
@@ -2009,13 +2009,13 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_BINDING_1D:
- *params = (GLdouble) textureUnit->CurrentD[1]->Name;
+ *params = (GLdouble) textureUnit->Current1D->Name;
break;
case GL_TEXTURE_BINDING_2D:
- *params = (GLdouble) textureUnit->CurrentD[2]->Name;
+ *params = (GLdouble) textureUnit->Current2D->Name;
break;
case GL_TEXTURE_BINDING_3D:
- *params = (GLdouble) textureUnit->CurrentD[3]->Name;
+ *params = (GLdouble) textureUnit->Current3D->Name;
break;
case GL_TEXTURE_ENV_COLOR:
params[0] = (GLdouble) textureUnit->EnvColor[0];
@@ -3210,13 +3210,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_BINDING_1D:
- *params = (GLfloat) textureUnit->CurrentD[1]->Name;
+ *params = (GLfloat) textureUnit->Current1D->Name;
break;
case GL_TEXTURE_BINDING_2D:
- *params = (GLfloat) textureUnit->CurrentD[2]->Name;
+ *params = (GLfloat) textureUnit->Current2D->Name;
break;
case GL_TEXTURE_BINDING_3D:
- *params = (GLfloat) textureUnit->CurrentD[2]->Name;
+ *params = (GLfloat) textureUnit->Current2D->Name;
break;
case GL_TEXTURE_ENV_COLOR:
params[0] = textureUnit->EnvColor[0];
@@ -4383,13 +4383,13 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1 : 0;
break;
case GL_TEXTURE_BINDING_1D:
- *params = textureUnit->CurrentD[1]->Name;
+ *params = textureUnit->Current1D->Name;
break;
case GL_TEXTURE_BINDING_2D:
- *params = textureUnit->CurrentD[2]->Name;
+ *params = textureUnit->Current2D->Name;
break;
case GL_TEXTURE_BINDING_3D:
- *params = textureUnit->CurrentD[3]->Name;
+ *params = textureUnit->Current3D->Name;
break;
case GL_TEXTURE_ENV_COLOR:
params[0] = FLOAT_TO_INT( textureUnit->EnvColor[0] );
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index d1dde8c88ed..2439655143e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.45 2000/11/16 21:05:35 keithw Exp $ */
+/* $Id: state.c,v 1.46 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -692,7 +692,7 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
static void
-_mesa_update_polygon( GLcontext *ctx )
+update_polygon( GLcontext *ctx )
{
ctx->_TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK;
@@ -726,7 +726,7 @@ _mesa_update_polygon( GLcontext *ctx )
}
static void
-_mesa_calculate_model_project_matrix( GLcontext *ctx )
+calculate_model_project_matrix( GLcontext *ctx )
{
if (!ctx->_NeedEyeCoords) {
_math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
@@ -738,7 +738,7 @@ _mesa_calculate_model_project_matrix( GLcontext *ctx )
}
static void
-_mesa_update_modelview_scale( GLcontext *ctx )
+update_modelview_scale( GLcontext *ctx )
{
ctx->_ModelViewInvScale = 1.0F;
if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE |
@@ -759,34 +759,32 @@ _mesa_update_modelview_scale( GLcontext *ctx )
/* Bring uptodate any state that relies on _NeedEyeCoords.
*/
static void
-_mesa_update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
+update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
{
/* Check if the truth-value interpretations of the bitfields have
* changed:
*/
- if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0))
- {
+ if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) {
/* Recalculate all state that depends on _NeedEyeCoords.
*/
- _mesa_update_modelview_scale(ctx);
- _mesa_calculate_model_project_matrix(ctx);
+ update_modelview_scale(ctx);
+ calculate_model_project_matrix(ctx);
gl_compute_light_positions( ctx );
if (ctx->Driver.LightingSpaceChange)
ctx->Driver.LightingSpaceChange( ctx );
}
- else
- {
+ else {
GLuint new_state = ctx->NewState;
/* Recalculate that same state if and only if it has been
* invalidated by other statechanges.
*/
if (new_state & _NEW_MODELVIEW)
- _mesa_update_modelview_scale(ctx);
+ update_modelview_scale(ctx);
if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
- _mesa_calculate_model_project_matrix(ctx);
+ calculate_model_project_matrix(ctx);
if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
gl_compute_light_positions( ctx );
@@ -795,7 +793,7 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
static void
-_mesa_update_drawbuffer( GLcontext *ctx )
+update_drawbuffer( GLcontext *ctx )
{
ctx->DrawBuffer->_Xmin = 0;
ctx->DrawBuffer->_Ymin = 0;
@@ -824,7 +822,7 @@ _mesa_update_drawbuffer( GLcontext *ctx )
* uptodate across changes to the Transform attributes.
*/
static void
-_mesa_update_projection( GLcontext *ctx )
+update_projection( GLcontext *ctx )
{
_math_matrix_analyze( &ctx->ProjectionMatrix );
@@ -845,6 +843,61 @@ _mesa_update_projection( GLcontext *ctx )
+/*
+ * Return a bitmask of IMAGE_*_BIT flags which to indicate which
+ * pixel transfer operations are enabled.
+ */
+static void
+update_image_transfer_state(GLcontext *ctx)
+{
+ GLuint mask = 0;
+
+ if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
+ ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
+ ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
+ ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
+ mask |= IMAGE_SCALE_BIAS_BIT;
+
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
+ mask |= IMAGE_SHIFT_OFFSET_BIT;
+
+ if (ctx->Pixel.MapColorFlag)
+ mask |= IMAGE_MAP_COLOR_BIT;
+
+ if (ctx->Pixel.ColorTableEnabled)
+ mask |= IMAGE_COLOR_TABLE_BIT;
+
+ if (ctx->Pixel.Convolution1DEnabled ||
+ ctx->Pixel.Convolution2DEnabled ||
+ ctx->Pixel.Separable2DEnabled)
+ mask |= IMAGE_CONVOLUTION_BIT;
+
+ if (ctx->Pixel.PostConvolutionColorTableEnabled)
+ mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
+
+ if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
+ ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
+ ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
+ ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
+ ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
+ ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
+ ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
+ ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
+ mask |= IMAGE_COLOR_MATRIX_BIT;
+
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled)
+ mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
+
+ if (ctx->Pixel.HistogramEnabled)
+ mask |= IMAGE_HISTOGRAM_BIT;
+
+ if (ctx->Pixel.MinMaxEnabled)
+ mask |= IMAGE_MIN_MAX_BIT;
+
+ ctx->_ImageTransferState = mask;
+}
+
/*
* If ctx->NewState is non-zero then this function MUST be called before
@@ -871,7 +924,7 @@ void gl_update_state( GLcontext *ctx )
_math_matrix_analyze( &ctx->ModelView );
if (new_state & _NEW_PROJECTION)
- _mesa_update_projection( ctx );
+ update_projection( ctx );
if (new_state & _NEW_TEXTURE_MATRIX)
_mesa_update_texture_matrices( ctx );
@@ -882,18 +935,18 @@ void gl_update_state( GLcontext *ctx )
/* References ColorMatrix.type (derived above).
*/
if (new_state & (_NEW_PIXEL|_NEW_COLOR_MATRIX))
- _mesa_update_image_transfer_state(ctx);
+ update_image_transfer_state(ctx);
/* Contributes to NeedEyeCoords, NeedNormals.
*/
if (new_state & _NEW_TEXTURE)
- _mesa_update_textures( ctx );
+ _mesa_update_texture_state( ctx );
if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
- _mesa_update_drawbuffer( ctx );
+ update_drawbuffer( ctx );
if (new_state & _NEW_POLYGON)
- _mesa_update_polygon( ctx );
+ update_polygon( ctx );
/* Contributes to NeedEyeCoords, NeedNormals.
*/
@@ -924,7 +977,7 @@ void gl_update_state( GLcontext *ctx )
_TNL_NEW_NORMAL_TRANSFORM |
_NEW_LIGHT |
_TNL_NEW_NEED_EYE_COORDS))
- _mesa_update_tnl_spaces( ctx, oldneedeyecoords );
+ update_tnl_spaces( ctx, oldneedeyecoords );
/*
* Here the driver sets up all the ctx->Driver function pointers
@@ -935,61 +988,3 @@ void gl_update_state( GLcontext *ctx )
ctx->Driver.UpdateState(ctx);
ctx->NewState = 0;
}
-
-
-
-
-/*
- * Return a bitmask of IMAGE_*_BIT flags which to indicate which
- * pixel transfer operations are enabled.
- */
-void
-_mesa_update_image_transfer_state(GLcontext *ctx)
-{
- GLuint mask = 0;
-
- if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
- ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
- ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
- ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
- mask |= IMAGE_SCALE_BIAS_BIT;
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
- mask |= IMAGE_SHIFT_OFFSET_BIT;
-
- if (ctx->Pixel.MapColorFlag)
- mask |= IMAGE_MAP_COLOR_BIT;
-
- if (ctx->Pixel.ColorTableEnabled)
- mask |= IMAGE_COLOR_TABLE_BIT;
-
- if (ctx->Pixel.Convolution1DEnabled ||
- ctx->Pixel.Convolution2DEnabled ||
- ctx->Pixel.Separable2DEnabled)
- mask |= IMAGE_CONVOLUTION_BIT;
-
- if (ctx->Pixel.PostConvolutionColorTableEnabled)
- mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
-
- if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
- ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
- mask |= IMAGE_COLOR_MATRIX_BIT;
-
- if (ctx->Pixel.PostColorMatrixColorTableEnabled)
- mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
-
- if (ctx->Pixel.HistogramEnabled)
- mask |= IMAGE_HISTOGRAM_BIT;
-
- if (ctx->Pixel.MinMaxEnabled)
- mask |= IMAGE_MIN_MAX_BIT;
-
- ctx->_ImageTransferState = mask;
-}
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index 640c21dc7ce..cd1a78f226f 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -1,4 +1,4 @@
-/* $Id: state.h,v 1.3 2000/08/21 14:22:24 brianp Exp $ */
+/* $Id: state.h,v 1.4 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -46,8 +46,5 @@ gl_print_state( const char *msg, GLuint state );
extern void
gl_print_enable_flags( const char *msg, GLuint flags );
-extern void
-_mesa_update_image_transfer_state(GLcontext *ctx);
-
#endif
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 0eab5dfa50c..6ef5554b6f1 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.62 2000/11/13 15:25:26 brianp Exp $ */
+/* $Id: teximage.c,v 1.63 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -544,15 +544,15 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
{
switch (target) {
case GL_TEXTURE_1D:
- return texUnit->CurrentD[1];
+ return texUnit->Current1D;
case GL_PROXY_TEXTURE_1D:
return ctx->Texture.Proxy1D;
case GL_TEXTURE_2D:
- return texUnit->CurrentD[2];
+ return texUnit->Current2D;
case GL_PROXY_TEXTURE_2D:
return ctx->Texture.Proxy2D;
case GL_TEXTURE_3D:
- return texUnit->CurrentD[3];
+ return texUnit->Current3D;
case GL_PROXY_TEXTURE_3D:
return ctx->Texture.Proxy3D;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
@@ -584,15 +584,15 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
ASSERT(texUnit);
switch (target) {
case GL_TEXTURE_1D:
- return texUnit->CurrentD[1]->Image[level];
+ return texUnit->Current1D->Image[level];
case GL_PROXY_TEXTURE_1D:
return ctx->Texture.Proxy1D->Image[level];
case GL_TEXTURE_2D:
- return texUnit->CurrentD[2]->Image[level];
+ return texUnit->Current2D->Image[level];
case GL_PROXY_TEXTURE_2D:
return ctx->Texture.Proxy2D->Image[level];
case GL_TEXTURE_3D:
- return texUnit->CurrentD[3]->Image[level];
+ return texUnit->Current3D->Image[level];
case GL_PROXY_TEXTURE_3D:
return ctx->Texture.Proxy3D->Image[level];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
@@ -1247,7 +1247,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
- destTex = texUnit->CurrentD[2]->Image[level];
+ destTex = texUnit->Current2D->Image[level];
if (!destTex) {
gl_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D");
return GL_TRUE;
@@ -1442,7 +1442,7 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
- teximage = texUnit->CurrentD[dimensions]->Image[level];
+ teximage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!teximage) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
@@ -1639,7 +1639,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->CurrentD[1];
+ texObj = texUnit->Current1D;
texImage = texObj->Image[level];
if (!texImage) {
@@ -1700,7 +1700,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
/* state update */
- gl_put_texobj_on_dirty_list( ctx, texObj );
+ texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_1D) {
@@ -1839,7 +1839,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
/* state update */
- gl_put_texobj_on_dirty_list( ctx, texObj );
+ texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_2D) {
@@ -1911,7 +1911,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->CurrentD[3];
+ texObj = texUnit->Current3D;
texImage = texObj->Image[level];
if (!texImage) {
@@ -1973,7 +1973,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
}
/* state update */
- gl_put_texobj_on_dirty_list( ctx, texObj );
+ texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_3D) {
@@ -2403,7 +2403,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->CurrentD[1];
+ texObj = texUnit->Current1D;
texImage = texObj->Image[level];
assert(texImage);
@@ -2544,7 +2544,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->CurrentD[3];
+ texObj = texUnit->Current3D;
texImage = texObj->Image[level];
assert(texImage);
@@ -2741,7 +2741,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
GLchan *image;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->CurrentD[1]->Image[level];
+ teximage = texUnit->Current1D->Image[level];
assert(teximage);
/* get image from frame buffer */
@@ -2788,7 +2788,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLchan *image;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->CurrentD[2]->Image[level];
+ teximage = texUnit->Current2D->Image[level];
assert(teximage);
/* get image from frame buffer */
@@ -2835,7 +2835,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLchan *image;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->CurrentD[3]->Image[level];
+ teximage = texUnit->Current3D->Image[level];
assert(teximage);
/* get image from frame buffer */
@@ -2893,7 +2893,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->CurrentD[1];
+ texObj = texUnit->Current1D;
texImage = texObj->Image[level];
if (!texImage) {
@@ -2954,7 +2954,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
}
/* state update */
- gl_put_texobj_on_dirty_list( ctx, texObj );
+ texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_1D) {
@@ -3023,7 +3023,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->CurrentD[2];
+ texObj = texUnit->Current2D;
texImage = texObj->Image[level];
if (!texImage) {
@@ -3089,7 +3089,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
/* state update */
- gl_put_texobj_on_dirty_list( ctx, texObj );
+ texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_2D) {
@@ -3155,7 +3155,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = texUnit->CurrentD[3];
+ texObj = texUnit->Current3D;
texImage = texObj->Image[level];
if (!texImage) {
@@ -3218,7 +3218,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
}
/* state update */
- gl_put_texobj_on_dirty_list( ctx, texObj );
+ texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_3D) {
@@ -3377,11 +3377,11 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
switch (target) {
case GL_TEXTURE_1D:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1];
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D;
texImage = texObj->Image[level];
break;
case GL_TEXTURE_2D:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2];
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D;
texImage = texObj->Image[level];
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
@@ -3409,7 +3409,7 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
texImage = texObj->NegZ[level];
break;
case GL_TEXTURE_3D:
- texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3];
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D;
texImage = texObj->Image[level];
break;
default:
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 18f942fa8e2..f0372237ca2 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1,4 +1,4 @@
-/* $Id: texobj.c,v 1.33 2000/11/11 20:23:47 brianp Exp $ */
+/* $Id: texobj.c,v 1.34 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -50,11 +50,12 @@
* Input: shared - the shared GL state structure to contain the texture object
* name - integer name for the texture object
* dimensions - either 1, 2, 3 or 6 (cube map)
+ * zero is ok for the sake of GenTextures()
* Return: pointer to new texture object
*/
struct gl_texture_object *
-gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
- GLuint dimensions)
+_mesa_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
+ GLuint dimensions)
{
struct gl_texture_object *obj;
@@ -103,19 +104,13 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
* Input: shared - the shared GL state to which the object belongs
* t - the texture object to delete
*/
-void gl_free_texture_object( struct gl_shared_state *shared,
- struct gl_texture_object *t )
+void _mesa_free_texture_object( struct gl_shared_state *shared,
+ struct gl_texture_object *t )
{
struct gl_texture_object *tprev, *tcurr;
assert(t);
- /* Remove t from dirty list so we don't touch free'd memory later.
- * Test for shared since Proxy texture aren't in global linked list.
- */
- if (shared)
- gl_remove_texobj_from_dirty_list( shared, t );
-
/* unlink t from the linked list */
if (shared) {
_glthread_LOCK_MUTEX(shared->Mutex);
@@ -144,7 +139,7 @@ void gl_free_texture_object( struct gl_shared_state *shared,
_mesa_free_colortable_data(&t->Palette);
- /* free texture images */
+ /* free the texture images */
{
GLuint i;
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
@@ -153,10 +148,15 @@ void gl_free_texture_object( struct gl_shared_state *shared,
}
}
}
+
/* free this object */
FREE( t );
}
+
+/*
+ * Report why a texture object is incomplete. (for debug only)
+ */
#if 0
static void
incomplete(const struct gl_texture_object *t, const char *why)
@@ -169,7 +169,7 @@ incomplete(const struct gl_texture_object *t, const char *why)
/*
- * Examine a texture object to determine if it is complete or not.
+ * Examine a texture object to determine if it is complete.
* The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
*/
void
@@ -180,7 +180,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
t->Complete = GL_TRUE; /* be optimistic */
- /* Always need level zero image */
+ /* Always need the base level image */
if (!t->Image[baseLevel]) {
incomplete(t, "Image[baseLevel] == NULL");
t->Complete = GL_FALSE;
@@ -207,7 +207,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
if (t->Dimensions == 6) {
- /* make sure all six level 0 images are same size */
+ /* make sure that all six cube map level 0 images are the same size */
const GLint w = t->Image[baseLevel]->Width2;
const GLint h = t->Image[baseLevel]->Height2;
if (!t->NegX[baseLevel] ||
@@ -444,7 +444,7 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
for (i=0;i<n;i++) {
GLuint name = first + i;
GLuint dims = 0;
- (void) gl_alloc_texture_object(ctx->Shared, name, dims);
+ (void) _mesa_alloc_texture_object(ctx->Shared, name, dims);
}
_glthread_UNLOCK_MUTEX(GenTexturesLock);
@@ -467,36 +467,42 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
return;
for (i=0;i<n;i++) {
- struct gl_texture_object *t;
- if (texName[i]>0) {
- t = (struct gl_texture_object *)
+ if (texName[i] > 0) {
+ struct gl_texture_object *delObj = (struct gl_texture_object *)
_mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
- if (t) {
+ if (delObj) {
/* First check if this texture is currently bound.
* If so, unbind it and decrement the reference count.
*/
GLuint u;
for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
- GLuint d;
- for (d = 1 ; d <= 3 ; d++) {
- if (unit->CurrentD[d] == t) {
- unit->CurrentD[d] = ctx->Shared->DefaultD[d];
- ctx->Shared->DefaultD[d]->RefCount++;
- t->RefCount--;
- ASSERT( t->RefCount >= 0 );
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
+ if (delObj == unit->Current1D) {
+ unit->Current1D = ctx->Shared->Default1D;
+ ctx->Shared->Default1D->RefCount++;
+ }
+ else if (delObj == unit->Current2D) {
+ unit->Current2D = ctx->Shared->Default2D;
+ ctx->Shared->Default2D->RefCount++;
+ }
+ else if (delObj == unit->Current3D) {
+ unit->Current3D = ctx->Shared->Default3D;
+ ctx->Shared->Default3D->RefCount++;
+ }
+ else if (delObj == unit->CurrentCubeMap) {
+ unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
+ ctx->Shared->DefaultCubeMap->RefCount++;
+ }
}
+ ctx->NewState |= _NEW_TEXTURE;
/* Decrement reference count and delete if zero */
- t->RefCount--;
- ASSERT( t->RefCount >= 0 );
- if (t->RefCount == 0) {
+ delObj->RefCount--;
+ ASSERT( delObj->RefCount >= 0 );
+ if (delObj->RefCount == 0) {
if (ctx->Driver.DeleteTexture)
- (*ctx->Driver.DeleteTexture)( ctx, t );
- gl_free_texture_object(ctx->Shared, t);
+ (*ctx->Driver.DeleteTexture)( ctx, delObj );
+ _mesa_free_texture_object(ctx->Shared, delObj);
}
}
}
@@ -516,7 +522,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *oldTexObj;
struct gl_texture_object *newTexObj;
- GLuint dim;
+ GLuint targetDim;
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBindTexture %s %d\n",
@@ -526,20 +532,20 @@ _mesa_BindTexture( GLenum target, GLuint texName )
switch (target) {
case GL_TEXTURE_1D:
- dim = 1;
- oldTexObj = texUnit->CurrentD[1];
+ targetDim = 1;
+ oldTexObj = texUnit->Current1D;
break;
case GL_TEXTURE_2D:
- dim = 2;
- oldTexObj = texUnit->CurrentD[2];
+ targetDim = 2;
+ oldTexObj = texUnit->Current2D;
break;
case GL_TEXTURE_3D:
- dim = 3;
- oldTexObj = texUnit->CurrentD[3];
+ targetDim = 3;
+ oldTexObj = texUnit->Current3D;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.ARB_texture_cube_map) {
- dim = 6;
+ targetDim = 6;
oldTexObj = texUnit->CurrentCubeMap;
break;
}
@@ -550,42 +556,65 @@ _mesa_BindTexture( GLenum target, GLuint texName )
}
if (oldTexObj->Name == texName)
- return;
+ return; /* rebinding the same texture- no change */
+ /*
+ * Get pointer to new texture object (newTexObj)
+ */
if (texName == 0) {
- if (target == GL_TEXTURE_CUBE_MAP_ARB)
- newTexObj = ctx->Shared->DefaultCubeMap;
- else
- newTexObj = ctx->Shared->DefaultD[dim];
+ /* newTexObj = a default texture object */
+ switch (target) {
+ case GL_TEXTURE_1D:
+ newTexObj = ctx->Shared->Default1D;
+ break;
+ case GL_TEXTURE_2D:
+ newTexObj = ctx->Shared->Default2D;
+ break;
+ case GL_TEXTURE_3D:
+ newTexObj = ctx->Shared->Default3D;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ newTexObj = ctx->Shared->DefaultCubeMap;
+ break;
+ default:
+ ; /* Bad targets are caught above */
+ }
}
else {
- struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
+ /* non-default texture object */
+ const struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
-
- if (!newTexObj)
- newTexObj = gl_alloc_texture_object(ctx->Shared, texName, dim);
-
- if (newTexObj->Dimensions != dim) {
- if (newTexObj->Dimensions) {
+ if (newTexObj) {
+ /* error checking */
+ if (newTexObj->Dimensions > 0 && newTexObj->Dimensions != targetDim) {
/* the named texture object's dimensions don't match the target */
- gl_error( ctx, GL_INVALID_OPERATION, "glBindTexture" );
- return;
- }
- newTexObj->Dimensions = dim;
+ gl_error( ctx, GL_INVALID_OPERATION, "glBindTexture" );
+ return;
+ }
}
+ else {
+ /* if this is a new texture id, allocate a texture object now */
+ newTexObj = _mesa_alloc_texture_object(ctx->Shared, texName, targetDim);
+ if (!newTexObj) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
+ return;
+ }
+ }
+ newTexObj->Dimensions = targetDim;
}
newTexObj->RefCount++;
+ /* do the actual binding */
switch (target) {
case GL_TEXTURE_1D:
- texUnit->CurrentD[1] = newTexObj;
+ texUnit->Current1D = newTexObj;
break;
case GL_TEXTURE_2D:
- texUnit->CurrentD[2] = newTexObj;
+ texUnit->Current2D = newTexObj;
break;
case GL_TEXTURE_3D:
- texUnit->CurrentD[3] = newTexObj;
+ texUnit->Current3D = newTexObj;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
texUnit->CurrentCubeMap = newTexObj;
@@ -594,11 +623,6 @@ _mesa_BindTexture( GLenum target, GLuint texName )
gl_problem(ctx, "bad target in BindTexture");
}
- /* If we've changed the CurrentD[123] texture object then update the
- * ctx->Texture.Current pointer to point to the new texture object.
- */
- texUnit->_Current = texUnit->CurrentD[texUnit->_CurrentDimension];
-
ctx->NewState |= _NEW_TEXTURE;
/* Pass BindTexture call to device driver */
@@ -612,7 +636,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
if (ctx->Driver.DeleteTexture) {
(*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
}
- gl_free_texture_object(ctx->Shared, oldTexObj);
+ _mesa_free_texture_object(ctx->Shared, oldTexObj);
}
}
}
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 52bf621be83..c6948398b17 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -1,10 +1,10 @@
-/* $Id: texobj.h,v 1.3 2000/05/23 17:14:49 brianp Exp $ */
+/* $Id: texobj.h,v 1.4 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -38,12 +38,13 @@
*/
extern struct gl_texture_object *
-gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
- GLuint dimensions );
+_mesa_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
+ GLuint dimensions );
-extern void gl_free_texture_object( struct gl_shared_state *shared,
- struct gl_texture_object *t );
+extern void
+_mesa_free_texture_object( struct gl_shared_state *shared,
+ struct gl_texture_object *t );
extern void
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 0e33e683de1..a99325672c4 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -1,4 +1,4 @@
-/* $Id: texstate.c,v 1.22 2000/11/16 21:05:35 keithw Exp $ */
+/* $Id: texstate.c,v 1.23 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -616,13 +616,13 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
switch (target) {
case GL_TEXTURE_1D:
- texObj = texUnit->CurrentD[1];
+ texObj = texUnit->Current1D;
break;
case GL_TEXTURE_2D:
- texObj = texUnit->CurrentD[2];
+ texObj = texUnit->Current2D;
break;
case GL_TEXTURE_3D_EXT:
- texObj = texUnit->CurrentD[3];
+ texObj = texUnit->Current3D;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.ARB_texture_cube_map) {
@@ -737,7 +737,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
}
ctx->NewState |= _NEW_TEXTURE;
- gl_put_texobj_on_dirty_list( ctx, texObj );
+ texObj->Complete = GL_FALSE;
if (ctx->Driver.TexParameter) {
(*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
@@ -1613,64 +1613,3 @@ _mesa_ClientActiveTextureARB( GLenum target )
gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
}
}
-
-
-
-/*
- * Put the given texture object into the list of dirty texture objects.
- * When a texture object is dirty we have to reexamine it for completeness
- * and perhaps choose a different texture sampling function.
- */
-void gl_put_texobj_on_dirty_list( GLcontext *ctx, struct gl_texture_object *t )
-{
- ASSERT(ctx);
- ASSERT(t);
- /* Only insert if not already in the dirty list.
- * The Dirty flag is only set iff the texture object is in the dirty list.
- */
- if (!t->Dirty) {
- ASSERT(t->NextDirty == NULL);
- t->Dirty = GL_TRUE;
- t->NextDirty = ctx->Shared->DirtyTexObjList;
- ctx->Shared->DirtyTexObjList = t;
- }
-#ifdef DEBUG
- else {
- /* make sure t is in the list */
- struct gl_texture_object *obj = ctx->Shared->DirtyTexObjList;
- while (obj) {
- if (obj == t) {
- return;
- }
- obj = obj->NextDirty;
- }
- gl_problem(ctx, "Error in gl_put_texobj_on_dirty_list");
- }
-#endif
-}
-
-
-/*
- * Remove a texture object from the dirty texture list.
- */
-void gl_remove_texobj_from_dirty_list( struct gl_shared_state *shared,
- struct gl_texture_object *tObj )
-{
- struct gl_texture_object *t, *prev = NULL;
- ASSERT(shared);
- ASSERT(tObj);
- for (t = shared->DirtyTexObjList; t; t = t->NextDirty) {
- if (t == tObj) {
- if (prev) {
- prev->NextDirty = t->NextDirty;
- }
- else {
- shared->DirtyTexObjList = t->NextDirty;
- }
- return;
- }
- prev = t;
- }
-}
-
-
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index 9954a0a126d..d9dd060abd2 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -1,4 +1,4 @@
-/* $Id: texstate.h,v 1.3 2000/11/16 21:05:35 keithw Exp $ */
+/* $Id: texstate.h,v 1.4 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -127,20 +127,5 @@ extern void
_mesa_ClientActiveTextureARB( GLenum target );
-
-/*** Internal functions ***/
-
-extern void
-gl_put_texobj_on_dirty_list( GLcontext *ctx, struct gl_texture_object *t );
-
-#ifdef VMS
-#define gl_remove_texobj_from_dirty_list gl_remove_texobj_from_dirty_lis
-#endif
-extern void
-gl_remove_texobj_from_dirty_list( struct gl_shared_state *shared,
- struct gl_texture_object *tObj );
-
-
-
#endif