diff options
author | Brian Paul <[email protected]> | 2012-02-20 11:07:01 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-02-24 08:03:12 -0700 |
commit | 630ab0d27ba693602205479ea481c5b2a9e26346 (patch) | |
tree | 245a8b42211ff452b931dff733242c1becaad85e /src/mesa/main | |
parent | 70d3363757d286f2fa97c9b60268a96156fdb224 (diff) |
mesa: remove last of MAX_WIDTH, MAX_HEIGHT
Define new MAX_VIEWPORT_WIDTH/HEIGHT and MAX_RENDERBUFFER_SIZE values
instead.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/config.h | 13 | ||||
-rw-r--r-- | src/mesa/main/context.c | 6 |
2 files changed, 7 insertions, 12 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 6286fe011d3..c70cc1818a5 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -136,15 +136,9 @@ #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) -/** - * Maximum viewport/image size. Must accomodate all texture sizes too. - */ -#ifndef MAX_WIDTH -# define MAX_WIDTH 16384 -#endif -#ifndef MAX_HEIGHT -# define MAX_HEIGHT 16384 -#endif +/** Maximum viewport size */ +#define MAX_VIEWPORT_WIDTH 16384 +#define MAX_VIEWPORT_HEIGHT 16384 /** Maxmimum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 @@ -248,6 +242,7 @@ /** For GL_EXT_framebuffer_object */ /*@{*/ #define MAX_COLOR_ATTACHMENTS 8 +#define MAX_RENDERBUFFER_SIZE 16384 /*@}*/ /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index adee2faa1bb..555489343e3 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -586,8 +586,8 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxLights = MAX_LIGHTS; ctx->Const.MaxShininess = 128.0; ctx->Const.MaxSpotExponent = 128.0; - ctx->Const.MaxViewportWidth = MAX_WIDTH; - ctx->Const.MaxViewportHeight = MAX_HEIGHT; + ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH; + ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT; #if FEATURE_ARB_vertex_program init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram); #endif @@ -608,7 +608,7 @@ _mesa_init_constants(struct gl_context *ctx) #if FEATURE_EXT_framebuffer_object ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; - ctx->Const.MaxRenderbufferSize = MAX_WIDTH; + ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; #endif #if FEATURE_ARB_vertex_shader |