diff options
author | Ian Romanick <[email protected]> | 2010-06-29 17:58:43 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-06-30 12:20:44 -0700 |
commit | ef5f1948316664055c1444d12076c7d86589a8b9 (patch) | |
tree | e69e3caf28c103fb66ceabb06b0b8aca3773668b /src/mesa/main | |
parent | edcb9c2b062693a5974aa74725f6259023fff794 (diff) |
linker: Don't dynamically allocate slots for linked shaders
The can be at most one shader per stage. There are currently only two
stages. There is zero reason to dynamically size this array.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index bc90b1e0441..9a36740c415 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2006,8 +2006,13 @@ struct gl_shader_program GLboolean _Used; /**< Ever used for drawing? */ GLchar *InfoLog; + /** + * Per-stage shaders resulting from the first stage of linking. + */ + /*@{*/ GLuint _NumLinkedShaders; - struct gl_shader **_LinkedShaders; + struct gl_shader *_LinkedShaders[2]; + /*@}*/ }; |