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authorBrian Paul <[email protected]>2009-10-24 16:49:57 -0600
committerBrian Paul <[email protected]>2009-10-24 16:50:00 -0600
commitd6ee86c77a8e1543557fd64c1f1c354baa0a8ad8 (patch)
treed281f3f9f02a86e91b4ea705a388406fa01b77ef /src/mesa/main
parent4c00981b22b28141af1442e5a679d0923b4358ae (diff)
mesa: remove _mesa_compressed_texture_size()
Use _mesa_format_image_size() instead.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/texcompress.c24
-rw-r--r--src/mesa/main/texcompress.h6
-rw-r--r--src/mesa/main/texgetimage.c10
-rw-r--r--src/mesa/main/texparam.c8
4 files changed, 6 insertions, 42 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index b07265d6d84..ad10993307e 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -113,30 +113,6 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
}
-
-/**
- * Return number of bytes needed to store a texture of the given size
- * using the specified (compressed?) format.
- * This is called via the ctx->Driver.CompressedTextureSize function,
- * unless a device driver overrides it. A driver might override this
- * if it needs to use an unusual or padded texture memory layout.
- *
- * \param width texture width in texels.
- * \param height texture height in texels.
- * \param depth texture depth in texels.
- * \param mesaFormat one of the MESA_FORMAT_* compressed formats
- *
- * \return size in bytes, or zero if bad format
- */
-GLuint
-_mesa_compressed_texture_size( GLcontext *ctx,
- GLsizei width, GLsizei height, GLsizei depth,
- gl_format mesaFormat )
-{
- return _mesa_format_image_size(mesaFormat, width, height, depth);
-}
-
-
/**
* As above, but format is specified by a GLenum (GL_COMPRESSED_*) token.
*
diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h
index 13af1483942..70247098b2a 100644
--- a/src/mesa/main/texcompress.h
+++ b/src/mesa/main/texcompress.h
@@ -34,11 +34,6 @@ extern GLuint
_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
extern GLuint
-_mesa_compressed_texture_size( GLcontext *ctx,
- GLsizei width, GLsizei height, GLsizei depth,
- gl_format mesaFormat );
-
-extern GLuint
_mesa_compressed_texture_size_glenum(GLcontext *ctx,
GLsizei width, GLsizei height,
GLsizei depth, GLenum glformat);
@@ -64,7 +59,6 @@ _mesa_init_texture_fxt1( GLcontext *ctx );
/* no-op macros */
#define _mesa_get_compressed_formats( c, f ) 0
-#define _mesa_compressed_texture_size( c, w, h, d, f ) 0
#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0
#define _mesa_compressed_row_stride( f, w) 0
#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index d5cd4b2b9db..1f0a3d793f7 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -320,12 +320,10 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLuint size;
-
- /* don't use texImage->CompressedSize since that may be padded out */
- size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height,
- texImage->Depth,
- texImage->TexFormat);
+ const GLuint size = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack texture image into a PBO */
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index a6b611dffb2..afa66f149ce 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -853,12 +853,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
- /* Don't use ctx->Driver.CompressedTextureSize() since that
- * may returned a padded hardware size.
- */
- *params = _mesa_compressed_texture_size(ctx, img->Width,
- img->Height, img->Depth,
- texFormat);
+ *params = _mesa_format_image_size(texFormat, img->Width,
+ img->Height, img->Depth);
}
else {
_mesa_error(ctx, GL_INVALID_OPERATION,