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authorMatt Turner <[email protected]>2014-09-21 21:24:01 -0700
committerMatt Turner <[email protected]>2014-12-08 17:02:19 -0800
commit8af4aaf351313f9d4692697bf28d3c3f84e01ca4 (patch)
tree3d7fdabf8fc729efef9d011ac583acd0b7ae8e3d /src/mesa/main
parentf0a8bcd84e50468a703a0ac366a4e067610df30c (diff)
Don't cast the return value of malloc/realloc
See commit 2b7a972e for the Coccinelle script. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/imports.c4
-rw-r--r--src/mesa/main/objectlabel.c2
-rw-r--r--src/mesa/main/shaderapi.c5
3 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 4f5a2d11fa9..6945c2f621b 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -94,7 +94,7 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment)
ASSERT( alignment > 0 );
- ptr = (uintptr_t)malloc(bytes + alignment + sizeof(void *));
+ ptr = malloc(bytes + alignment + sizeof(void *));
if (!ptr)
return NULL;
@@ -143,7 +143,7 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment)
ASSERT( alignment > 0 );
- ptr = (uintptr_t)calloc(1, bytes + alignment + sizeof(void *));
+ ptr = calloc(1, bytes + alignment + sizeof(void *));
if (!ptr)
return NULL;
diff --git a/src/mesa/main/objectlabel.c b/src/mesa/main/objectlabel.c
index efa7ba8d19a..78df96b9ba8 100644
--- a/src/mesa/main/objectlabel.c
+++ b/src/mesa/main/objectlabel.c
@@ -58,7 +58,7 @@ set_label(struct gl_context *ctx, char **labelPtr, const char *label,
MAX_LABEL_LENGTH);
/* explicit length */
- *labelPtr = (char *) malloc(length+1);
+ *labelPtr = malloc(length+1);
if (*labelPtr) {
memcpy(*labelPtr, label, length);
/* length is not required to include the null terminator so
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 66578204f08..6d831f7621d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -274,9 +274,8 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
}
/* grow list */
- shProg->Shaders = (struct gl_shader **)
- realloc(shProg->Shaders,
- (n + 1) * sizeof(struct gl_shader *));
+ shProg->Shaders = realloc(shProg->Shaders,
+ (n + 1) * sizeof(struct gl_shader *));
if (!shProg->Shaders) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
return;