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authorBrian Paul <[email protected]>2001-03-29 16:50:31 +0000
committerBrian Paul <[email protected]>2001-03-29 16:50:31 +0000
commitee403ff0ba272f5be539ddc921d3fffb3d250cc4 (patch)
treeedcd3441d7b0991ed48be40646195b40eb8109a5 /src/mesa/main
parent1b2fef5c28a40cd001598071e25b876ad4fccdd1 (diff)
Removed DD_Z_NEVER.
Replaced SEPERATE with SEPARATE. Renumbered _NEW_ flags. Removed _NEW_COLORTABLE.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/blend.c4
-rw-r--r--src/mesa/main/debug.c5
-rw-r--r--src/mesa/main/depth.c7
-rw-r--r--src/mesa/main/enable.c10
-rw-r--r--src/mesa/main/glheader.h7
-rw-r--r--src/mesa/main/light.c6
-rw-r--r--src/mesa/main/mtypes.h91
7 files changed, 52 insertions, 78 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index ef26563add6..382c27d710b 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -1,4 +1,4 @@
-/* $Id: blend.c,v 1.31 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: blend.c,v 1.32 2001/03/29 16:50:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -126,7 +126,7 @@ _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n",
+ fprintf(stderr, "glBlendFuncSeparate %s %s %s %s\n",
_mesa_lookup_enum_by_nr(sfactorRGB),
_mesa_lookup_enum_by_nr(dfactorRGB),
_mesa_lookup_enum_by_nr(sfactorA),
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 2295916b320..f0e1e6ce2b9 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -1,4 +1,4 @@
-/* $Id: debug.c,v 1.9 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: debug.c,v 1.10 2001/03/29 16:50:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -55,7 +55,6 @@ void _mesa_print_state( const char *msg, GLuint state )
(state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
(state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
(state & _NEW_ARRAY) ? "ctx->Array, " : "",
- (state & _NEW_COLORTABLE) ? "ctx->{*}ColorTable, " : "",
(state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
(state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
}
@@ -99,7 +98,7 @@ void _mesa_print_tri_caps( const char *name, GLuint flags )
(flags & DD_FEEDBACK) ? "feedback, " : "",
(flags & DD_SELECT) ? "select, " : "",
(flags & DD_FLATSHADE) ? "flat-shade, " : "",
- (flags & DD_SEPERATE_SPECULAR) ? "seperate-specular, " : "",
+ (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index fa77439394d..36daf5c5920 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,4 +1,4 @@
-/* $Id: depth.c,v 1.27 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: depth.c,v 1.28 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -93,11 +93,6 @@ _mesa_DepthFunc( GLenum func )
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Func = func;
- if (func == GL_NEVER)
- ctx->_TriangleCaps |= DD_Z_NEVER;
- else
- ctx->_TriangleCaps &= ~DD_Z_NEVER;
-
if (ctx->Driver.DepthFunc)
ctx->Driver.DepthFunc( ctx, func );
}
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index e9642cca5ef..fcae15ea3b1 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1,4 +1,4 @@
-/* $Id: enable.c,v 1.45 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: enable.c,v 1.46 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -277,9 +277,9 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
- ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
break;
case GL_LINE_SMOOTH:
@@ -736,9 +736,9 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
- ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
break;
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 65aeadfb2d2..394ce24dae3 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -1,4 +1,4 @@
-/* $Id: glheader.h,v 1.18 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: glheader.h,v 1.19 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -161,6 +161,11 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
#endif
+/* This is a macro on IRIX */
+#ifdef _P
+#undef _P
+#endif
+
#include "GL/gl.h"
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index ed449b9f58f..ecc6e877cce 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.41 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: light.c,v 1.42 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -425,9 +425,9 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params )
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled)
- ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
- ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR;
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
break;
default:
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 32bf65c3f59..ea5049f08a3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.35 2001/03/28 21:36:31 gareth Exp $ */
+/* $Id: mtypes.h,v 1.36 2001/03/29 16:50:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -41,12 +41,6 @@
#endif
-/* This is a macro on IRIX */
-#ifdef _P
-#undef _P
-#endif
-
-
/* Please try to mark derived values with a leading underscore ('_').
*/
@@ -680,22 +674,22 @@ struct gl_stencil_attrib {
#define TEXTURE3_3D (TEXTURE0_3D << 12)
#define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
#define TEXTURE3_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
-#define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 3 */
+#define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 4 */
#define TEXTURE4_2D (TEXTURE0_2D << 16)
#define TEXTURE4_3D (TEXTURE0_3D << 16)
#define TEXTURE4_CUBE (TEXTURE0_CUBE << 16)
#define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
-#define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 3 */
+#define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 5 */
#define TEXTURE5_2D (TEXTURE0_2D << 20)
#define TEXTURE5_3D (TEXTURE0_3D << 20)
#define TEXTURE5_CUBE (TEXTURE0_CUBE << 20)
#define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
-#define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 3 */
+#define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 6 */
#define TEXTURE6_2D (TEXTURE0_2D << 24)
#define TEXTURE6_3D (TEXTURE0_3D << 24)
#define TEXTURE6_CUBE (TEXTURE0_CUBE << 24)
#define TEXTURE6_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
-#define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 3 */
+#define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 7 */
#define TEXTURE7_2D (TEXTURE0_2D << 28)
#define TEXTURE7_3D (TEXTURE0_3D << 28)
#define TEXTURE7_CUBE (TEXTURE0_CUBE << 28)
@@ -979,7 +973,6 @@ struct gl_attrib_node {
};
-
/*
* Client pixel packing/unpacking attributes
*/
@@ -1008,8 +1001,6 @@ struct gl_client_array {
};
-
-
struct gl_array_attrib {
struct gl_client_array Vertex; /* client data descriptors */
struct gl_client_array Normal;
@@ -1030,8 +1021,6 @@ struct gl_array_attrib {
};
-
-
struct gl_feedback {
GLenum Type;
GLuint _Mask; /* FB_* bits */
@@ -1041,7 +1030,6 @@ struct gl_feedback {
};
-
struct gl_selection {
GLuint *Buffer;
GLuint BufferSize; /* size of SelectBuffer */
@@ -1054,7 +1042,6 @@ struct gl_selection {
};
-
/*
* 1-D Evaluator control points
*/
@@ -1105,7 +1092,6 @@ struct gl_evaluators {
};
-
/*
* State which can be shared by multiple contexts:
*/
@@ -1126,7 +1112,6 @@ struct gl_shared_state {
};
-
/*
* A "frame buffer" is a color buffer and its optional ancillary buffers:
* depth, accum, stencil, and software-simulated alpha buffers.
@@ -1166,7 +1151,8 @@ struct gl_frame_buffer {
/*
- * Constants which may be overriden by device driver.
+ * Constants which may be overriden by device driver during context creation
+ * but are never changed after that.
*/
struct gl_constants {
GLint MaxTextureSize;
@@ -1298,25 +1284,21 @@ struct gl_extensions {
#define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */
#define _NEW_FOG 0x100 /* ctx->Fog */
#define _NEW_HINT 0x200 /* ctx->Hint */
-#define _NEW_400 0x400 /* */
-#define _NEW_LIGHT 0x800 /* ctx->Light */
-#define _NEW_1000 0x1000 /* */
-#define _NEW_LINE 0x2000 /* ctx->Line */
-#define _NEW_4000 0x4000 /* */
-#define _NEW_PIXEL 0x8000 /* ctx->Pixel */
-#define _NEW_POINT 0x10000 /* ctx->Point */
-#define _NEW_POLYGON 0x20000 /* ctx->Polygon */
-#define _NEW_POLYGONSTIPPLE 0x40000 /* ctx->PolygonStipple */
-#define _NEW_SCISSOR 0x80000 /* ctx->Scissor */
-#define _NEW_STENCIL 0x100000 /* ctx->Stencil */
-#define _NEW_TEXTURE 0x200000 /* ctx->Texture */
-#define _NEW_TRANSFORM 0x400000 /* ctx->Transform */
-#define _NEW_VIEWPORT 0x800000 /* ctx->Viewport */
-#define _NEW_PACKUNPACK 0x1000000 /* ctx->Pack, ctx->Unpack */
-#define _NEW_ARRAY 0x2000000 /* ctx->Array */
-#define _NEW_COLORTABLE 0x4000000 /* ctx->{*}ColorTable */
-#define _NEW_RENDERMODE 0x8000000 /* RenderMode, Feedback, Select */
-#define _NEW_BUFFERS 0x10000000 /* ctx->Visual, ctx->DrawBuffer, */
+#define _NEW_LIGHT 0x400 /* ctx->Light */
+#define _NEW_LINE 0x800 /* ctx->Line */
+#define _NEW_PIXEL 0x1000 /* ctx->Pixel */
+#define _NEW_POINT 0x2000 /* ctx->Point */
+#define _NEW_POLYGON 0x4000 /* ctx->Polygon */
+#define _NEW_POLYGONSTIPPLE 0x8000 /* ctx->PolygonStipple */
+#define _NEW_SCISSOR 0x10000 /* ctx->Scissor */
+#define _NEW_STENCIL 0x20000 /* ctx->Stencil */
+#define _NEW_TEXTURE 0x40000 /* ctx->Texture */
+#define _NEW_TRANSFORM 0x80000 /* ctx->Transform */
+#define _NEW_VIEWPORT 0x100000 /* ctx->Viewport */
+#define _NEW_PACKUNPACK 0x200000 /* ctx->Pack, ctx->Unpack */
+#define _NEW_ARRAY 0x400000 /* ctx->Array */
+#define _NEW_RENDERMODE 0x800000 /* RenderMode, Feedback, Select */
+#define _NEW_BUFFERS 0x1000000 /* ctx->Visual, ctx->DrawBuffer, */
#define _NEW_ALL ~0
@@ -1341,14 +1323,14 @@ struct gl_extensions {
#define _NEW_ARRAY_TEXCOORD_7 0x4000
#define _NEW_ARRAY_ALL 0x7fff
-#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0<<(i))
+#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
/* A bunch of flags that we think might be useful to drivers.
*/
#define DD_FEEDBACK 0x1
#define DD_SELECT 0x2
#define DD_FLATSHADE 0x4
-#define DD_SEPERATE_SPECULAR 0x10
+#define DD_SEPARATE_SPECULAR 0x10
#define DD_TRI_LIGHT_TWOSIDE 0x20
#define DD_TRI_UNFILLED 0x40
#define DD_TRI_SMOOTH 0x80
@@ -1361,8 +1343,7 @@ struct gl_extensions {
#define DD_POINT_SIZE 0x8000
#define DD_POINT_ATTEN 0x10000
#define DD_TRI_CULL_FRONT_BACK 0x400000 /* special case on some hw */
-#define DD_Z_NEVER 0x800000 /* special case on some hw */
-#define DD_STENCIL 0x1000000
+#define DD_STENCIL 0x800000
/* Define the state changes under which each of these bits might change
*/
@@ -1370,7 +1351,7 @@ struct gl_extensions {
#define _DD_NEW_SELECT _NEW_RENDERMODE
#define _DD_NEW_FLATSHADE _NEW_LIGHT
#define _DD_NEW_MULTIDRAW _NEW_COLOR
-#define _DD_NEW_SEPERATE_SPECULAR (_NEW_LIGHT|_NEW_FOG)
+#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG)
#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
@@ -1383,18 +1364,17 @@ struct gl_extensions {
#define _DD_NEW_POINT_SIZE _NEW_POINT
#define _DD_NEW_POINT_ATTEN _NEW_POINT
#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
-#define _DD_NEW_Z_NEVER _NEW_DEPTH
#define _DD_NEW_STENCIL _NEW_STENCIL
+#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
+ _NEW_TEXTURE | \
+ _NEW_POINT | \
+ _NEW_MODELVIEW)
-#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT| \
- _NEW_TEXTURE| \
- _NEW_POINT| \
- _NEW_MODELVIEW)
+#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
+ _NEW_TEXTURE)
-#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT| \
- _NEW_TEXTURE)
-#define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL|_NEW_COLOR_MATRIX)
+#define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
#define NEED_NORMALS_TEXGEN 0x1
@@ -1406,7 +1386,6 @@ struct gl_extensions {
#define NEED_EYE_POINT_ATTEN 0x8
-
/*
* Forward declaration of display list datatypes:
*/
@@ -1414,14 +1393,10 @@ union node;
typedef union node Node;
-
-
/* This has to be included here. */
#include "dd.h"
-
-
/*
* Core Mesa's support for tnl modules:
*/